Saradomin's murmur

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Saradomin's murmur
Release5 September 2012 (Update)
MembersYes
Quest itemNo
Properties
TradeableYes
LendableYes
EquipableYes
StackableNo
DisassemblyYes
NoteableYes
DestroyDrop
ExamineAn enchanted amulet which subtly impacts decision making. Armadyl warriors were given them as part of a truce.
Options [?]
BackpackWear, Use, Drop, Examine
EquippedRemove, Examine
Values
Value40,000 coins
High alch24,000 coins
Low alch16,000 coins
On deathReclaimable
Value: 182,998
Reclaim: 182
Weight0.01 kg
Grand Exchange
Exchange182,998 coins (info)
Buy limit1
Volume69
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Advanced data
Item ID25034
LinksMRID • recipe
[view][talk]

Saradomin's murmur is an amulet emblazoned with the symbol of Armadyl. It is one of three amulets dropped by Commander Zilyana and her bodyguards, Growler, Bree, and Starlight. The other two amulets are the Saradomin's whisper, which displays the symbol of Bandos, and the Saradomin's hiss, which displays the symbol of Zamorak. It requires 70 Ranged to wear, and provides a 36 ranged bonus. It also provides a +2 Prayer bonus. It can be combined with a chaotic remnant, purchased from the Dungeoneering rewards trader, to create the farsight sniper necklace which gives 44 Ranged bonus.

The amulet was used to read the mind of Kree'arra and preview his moves, enabling Saradomin's forces to be prepared for every fight against Armadyl's forces, which suffered immensely because of this.

Although this amulet was intended for Saradomin's Armadylean enemies, it grants protection from Saradomin's followers like any normal Saradomin item in the God Wars Dungeon.

When received with CoinShare active, the Saradomin's murmur will be dropped as 120 Saradomin's murmur shards split evenly among the players and sent directly to their banks. 120 shards can be combined to create this item.

It is also used in a master clue scroll as an emote item.

Combat stats[edit | edit source]

RequirementsSaradomin's murmur equipped.png: Saradomin's murmur equipped by a player
70 Ranged
ClassSlot
None
Tier
None
AutoAbility
Damage--
Accuracy-
Style-
Range-
AttributesDamage reduction
Defence Armour0.0PvM: 0%PvP: 0%
Constitution Life points0Style bonuses
Prayer Prayer2
Strength0.0
Ranged36.8
Magic0.0
Necromancy0.0

History[edit | edit source]

Saradomin's amulets were created during the God Wars of the Third Age, after Commander Zilyana and her bodyguards scarcely returned to Saradomin's Encampment alive after a battle. They appeared on the altar at Zilyana's chamber after she prayed to Saradomin asking for help. Saradomin's murmur bore the symbol of Armadyl, Saradomin's whisper bore the symbol of Bandos, and Saradomin's hiss bore the symbol of Zamorak. In addition to being powerful, they impacted the decision making and the behaviour of the wearer, influencing them to do the will of Zilyana.[1]

Seeing that, she lured the Generals to steal the corresponding amulets of their gods: K'ril and his army kept Saradomin's hiss, Graardor and his army kept Saradomin's whisper and Kree'arra and his army kept Saradomin's murmur. Soon, all the armies were under the influence of Zilyana, and all suffered her hate. Many followers died at the hands of Saradomin's forces, until an aviansie discovered the true function of the amulets. He sent a book to Kree'arra informing him of the amulets and suggesting to assault Saradomin's Encampment with the Armadyl godsword to recover some of the things the forces of Armadyl had lost to Saradomin, such as the Armadyl crossbow.[1]

It is logical to assume that Kree'arra then destroyed all the amulets of his army (as he and his followers are not seen wearing it, nor it is in their drop table), managing to avert the fate that was predicted for his race, the extinction. Likely soon, all the other gods' forces would discover the true function of the amulets of Saradomin and start to battle effectively against Commander Zilyana and her forces.[1]

Products[edit | edit source]

This is an auto-generated list (update now), and shows the first 100 items alphabetically. For all items, click here.

Drop sources[edit | edit source]

For an exhaustive list of all known sources for this item, see here.
  1. ^ a b c 1/8,192 for any unique item.
  2. ^ a b This drop rate is calculated by considering a 2/128 (1/64) base chance to roll the unique drop table at any God Wars Dungeon boss and a following 1/5 chance to roll any of these items on that table at random. For the Armadyl crossbow, as data gathered from RuneMetrics suggests, the drop rate is 1/320 for any crossbow and then 1/2 for a specific crossbow; effectively halving the unique drop rate mentioned in the DevBlog.

Comparison with other neckwear[edit | edit source]

Disassembly[edit | edit source]

Saradomin's murmur
Disassembly categoryJewellery
Disassembly XP21.0
Item quantity required1
Material count5
Base junk chance  23.0%
Special materials
1 × Saradomin componentsAlways
Common materials
Delicate parts35/100
Connector parts30/100
Smooth parts30/100
Rare materials
Precious components3/100
Enhancing components2/100

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included – see here for how to help out!

Trivia[edit | edit source]

  • When a player receives Saradomin's murmur as a drop, their adventurer's log refers to it as a "Murmur of Saradomin."

References[edit | edit source]

  1. ^ a b c Commander Zilyana, "Zilyana's Notes", RuneScape. Zilyana's Notes is a book dropped by Commander Zilyana that details the creation of Saradomin's amulets.