Item JSON: {"edible":"no","release_date":"23 January 2006","examine":"It's an amulet of camelspeak. It makes vague braying noises.","tradeable":"no","lowalch":false,"weight":0.007,"value":1,"release_update_post":"Enakhra's Lament","restriction":"surface","destroy":"Drop","lendable":"no","disassembly":"no","gemw":false,"id":"6707","highalch":false,"members":"yes","equipable":"yes","bankable":"yes","name":"Camulet","death":"always","stacksinbank":"yes","stackable":"no","noteable":"no"}Is members only: true
The camulet is a special amulet given as a reward from Enakhra's Lament that serves two purposes:
The camulet holds four charges that can be used to teleport to the Desert Quarry near Enakhra's Temple. The camulet can be recharged once the four charges have been used by using a bucket of ugthanki dung on the amulet. Players may gather and bank multiple buckets of dung so that they have a ready supply to recharge the amulet. Camel dung is obtained by following the procedure used in The Feud quest (using red hot sauce on the animal trough in the town) or by wearing the camulet (after getting at least part way through My Arm's Big Adventure) and talking to a camel in the Al Kharid area.
Enakhra's Temple is near several locations, which makes the camulet a means of quickly reaching these places:
Jaldraocht Pyramid (also known as Azzanadra's Pyramid from its role in the Desert Treasure quest or just "the Pyramid" from its label on the World map). After the Desert Treasure quest, players can use the altar in this pyramid to switch between the Ancient Magicks and regular Magic spellbooks.
Players should be aware that travelling in these parts of the Kharidian Desert, unless Crocodile Tears has been completed, requires a water source such as waterskins or an enchanted water tiara to avoid taking damage from the desert heat.
If players have lost their camulet, they can get another one by talking to Lazim on the top floor of Enakhra's Temple. Players can obtain more than one camulet by utilising the drop trick. Having multiple camulets can be useful if players are undertaking death-risking activities while wearing a camulet. If players only have one and lose it, they no longer have a fast teleport to Lazim to get another. Camulet charges, however, do not work like charges on a games necklace, where each necklace has its own set of charges. Instead, camulet charges apply to all the camulets collectively, so players cannot have more than four camulet charges at a time.
All 'of speak' Amulets can now be stored in your Keepsake inventory. Again, a copy will be created that gets destroyed when the original item is taken out of your Keepsake storage.