Ring of death (o)Ring of death (broken) (o)? (edit)? (edit)
? (edit)newbroken1 April 2019 (Update)? (edit)Yes? (edit)When wearing this ring, you will revive but take increasing damage over time for three minutes with a six minute cooldown, and have a chance to gain adrenaline upon killing your enemy. This has been overcharged.You'll need to use an onyx on this ring to repair it before you can use it. This has been overcharged.NoNo? (edit)falsefalse? (edit)YesNoYestrueNoinfobox-cell-shown? (edit)falsefalseNo? (edit)falsefalseNo? (edit)falsefalseNofalseNoNo? (edit)falsefalseDrop? (edit)Wear, Check chargestrue? (edit)Check charges? (edit)? (edit)? (edit)falsefalseRing of death (o)Ring of death (broken) (o)0? (edit)Not soldNo data to display-? (edit)-255000255,000 coins-reclaimable5853156458531Reclaimable
Value: 58,531,564
Reclaim: 58,531--true? (edit)0.6153000102000153,000 coins102,000 coins? (edit)? (edit)0.006 kg0.006? (edit)surface? (edit)4774147742? (edit)? (edit)4774147742? (edit)MRIDMRID • recipeMRID • recipeMRIDMRID? (edit){"edible":"no","release_date":"1 April 2019","tradeable":"no","weight":0.006,"value":255000,"release_update_post":"Combat Integrity - Patch Week","destroy":"Drop","lendable":"no","disassembly":"no","gemw":false,"highalch":102000,"members":"yes","bankable":"yes","name":"Ring of death (o)","death":"reclaimable","stacksinbank":"no","stackable":"no","noteable":"no"}{"edible":"no","release_date":"1 April 2019","examine":"When wearing this ring, you will revive but take increasing damage over time for three minutes with a six minute cooldown, and have a chance to gain adrenaline upon killing your enemy. This has been overcharged.","tradeable":"no","weight":0.006,"value":255000,"release_update_post":"Combat Integrity - Patch Week","destroy":"Drop","lendable":"no","disassembly":"no","gemw":false,"id":"47741","highalch":102000,"members":"yes","equipable":"yes","bankable":"yes","name":"Ring of death (o)","death":"reclaimable","stacksinbank":"no","stackable":"no","noteable":"no","version":"new"}{"edible":"no","release_date":"1 April 2019","examine":"You'll need to use an onyx on this ring to repair it before you can use it. This has been overcharged.","tradeable":"no","weight":0.006,"value":255000,"release_update_post":"Combat Integrity - Patch Week","destroy":"Drop","lendable":"no","disassembly":"no","gemw":false,"id":"47742","highalch":102000,"members":"yes","equipable":"no","bankable":"yes","name":"Ring of death (broken) (o)","death":"reclaimable","stacksinbank":"no","stackable":"no","noteable":"no","version":"broken"}Versions: 2 Item JSON: {"edible":"no","release_date":"1 April 2019","examine":"When wearing this ring, you will revive but take increasing damage over time for three minutes with a six minute cooldown, and have a chance to gain adrenaline upon killing your enemy. This has been overcharged.","tradeable":"no","weight":0.006,"value":255000,"release_update_post":"Combat Integrity - Patch Week","destroy":"Drop","lendable":"no","disassembly":"no","gemw":false,"id":"47741","highalch":102000,"members":"yes","equipable":"yes","bankable":"yes","name":"Ring of death (o)","death":"reclaimable","stacksinbank":"no","stackable":"no","noteable":"no","version":"new"}Item JSON: {"edible":"no","release_date":"1 April 2019","examine":"You'll need to use an onyx on this ring to repair it before you can use it. This has been overcharged.","tradeable":"no","weight":0.006,"value":255000,"release_update_post":"Combat Integrity - Patch Week","destroy":"Drop","lendable":"no","disassembly":"no","gemw":false,"id":"47742","highalch":102000,"members":"yes","equipable":"no","bankable":"yes","name":"Ring of death (broken) (o)","death":"reclaimable","stacksinbank":"no","stackable":"no","noteable":"no","version":"broken"}Is members only: trueSMW Subobject for brokenHigh Alchemy value: 153000Examine: You'll need to use an onyx on this ring to repair it before you can use it. This has been overcharged.Stacksinbank: falseIs variant of: Ring of death (o)Low Alchemy value: 102000Kept on death: reclaimableWeight: 0.006Value: 255000Bankable: trueLendable: falseDisassembleable: falseIs members only: trueLocation restriction: surfaceTradeable: falseStackable: falseItem name: Ring of death (broken) (o)Release date: 1 April 2019Version anchor: brokenNoteable: falseItem ID: 47742
SMW Subobject for newHigh Alchemy value: 153000Examine: When wearing this ring, you will revive but take increasing damage over time for three minutes with a six minute cooldown, and have a chance to gain adrenaline upon killing your enemy. This has been overcharged.Stacksinbank: falseIs variant of: Ring of death (o)Low Alchemy value: 102000Kept on death: reclaimableWeight: 0.006Value: 255000Bankable: trueLendable: falseDisassembleable: falseIs members only: trueLocation restriction: surfaceTradeable: falseStackable: falseItem name: Ring of death (o)Release date: 1 April 2019Version anchor: newNoteable: falseItem ID: 47741
The ring of death (o) is a ring of death that has been overcharged to provide it with more degradation charges. The overcharged ring can be created from the regular ring by Death in exchange for 5 cut onyx and 25 black stone hearts (worth 27,034,230 coins in total), after unlocking the ability to overcharge the ring for 150 Reaper points. The overcharge increases the maximum equipment charges from 100,000 to 500,000.
Other than the increased charges, the overcharged ring is identical to the base ring. The per-charge repair cost is also the same (317,303 coins). This means that repairing the ring to full capacity requires 10 cut onyx instead of 2.
The ring continues to provide the same passive effects as before:
- When a target is killed there is a 50% chance to restore the wearer's adrenaline by 1% per 1,500 of the target's maximum life points, to a maximum of 5% adrenaline.
- If the wearer dies, they will be revived at full health and get a damage over time effect that lasts until death or return to a safe area. When this happens, the player receives the message: Your ring of death protects you from death...but your life force is being drained.
Creating an overcharged ring only increases capacity, it does not add any additional charges (it must be still charged with additional cut onyx). For example, a ring that starts off fully charged (100,000 charges) will be at 20% charge after conversion.
The ring can be imbued into the Ring of death (i)(o) by the Raid Rewards store for 15,000 teci, which adds 2.5 to the Strength, Ranged, Magic, and Necromancy damage bonuses.
SMW Subobject for newEquipment armour: 0.0PvP damage reduction: 0Is variant of: Ring of death (o)Weapon accuracy: 0Ranged bonus: 25.2Prayer bonus: 3Equipment tier: 0Weapon attack speed: noEquipment JSON: {"ranged":25.2,"requirements":"None","class":"hybrid","lp":0,"tier":0,"speed":"no","damage":0,"armour":"0.0","slot":"ring","necromancy":25.2,"strength":25.2,"magic":25.2,"charges":500000,"ability_damage_note":"-","prayer":3,"accuracy":0}Magic bonus: 25.2Combat class: hybridEquipment life points: 0PvM damage reduction: 0Weapon damage: 0Strength bonus: 25.2Degradation charges: 500000Is cosmetic recolour: falseEquipment slot: ringNecromancy bonus: 25.2
This is an auto-generated list (
update now), and shows the first 100 items alphabetically. For all items, click
here.
- ^ 1,800 charges per hour.
- ^ 3,600 charges per hour.
- ^ 6,000 charges per hour.
Comparison with other rings[edit | edit source]
This information has been compiled as part of the update history project. Some updates may not be included – see here for how to help out!
- patch 30 January 2023 (Update):
- Ring of Death's cooldown is no longer removed during certain boss phase changes.
- The Ring of Death's effect now correctly applies to all Instakill mechanics.
- Dev note! Thanks for feedback on the Ring of Death since the recent update. You've told us that damage mitigation effects combined with healing abilities make the Ring of Death's effect too easy to survive, which trivialises many instakill mechanics.. Instakills were also confusing, as we had multiple forms with the same visual effects. These are now defined as:
- Full instakill: No signs or Ring of Death allowed - will display the skull with 'Instant Kill' text.
- Soft instakill: Signs and Ring of Death allowed - will display the skull without text.
- High damage: Deals lots of damage but isn't technically an instakill.
- The starting damage value will now be 20% of the killing blow, within the range of 150 to 2000. A soft instakill will automatically start at 2,000, so you can survive the mechanic, but it will still be tough to survive long enough for the kill. The timer will now last until you either die or return to a safe area, allowing higher-level players to survive longer... but not indefinitely.
- Following these changes, the sign will now take priority over the Ring of Death and be the first to activate.
- patch 16 January 2023 (Update):
- A Phoenix necklace will no longer reset the cooldown and effect of the Ring of Death.
- The Ring of Death's 'Return to Life' passive no longer prevents player from looting boss corpses and chests after the fight.
- patch 9 September 2019 (Update):
- Item effects are no longer cleared from the buff bar when the Ring of Death activates.
- patch 15 April 2019 (Update):
- Overcharged rings of death can now be worn via the action bar.
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Enchanted |
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Imbued |
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Ensouled metal | |
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Fremennik | Base |
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Imbued |
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Rex Matriarchs |
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Clay |
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Achievement |
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Minigame | Experience boost |
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Seeking |
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Quest | Base |
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Imbued |
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Pontifex |
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Other | Combat |
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misc. |
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Promotional | Yak Track |
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Holiday | April Fool's |
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Treasure Hunter |
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Gielinor Games |
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Treasure Trail |
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Cape slot | Capes of Accomplishment | |
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