Ring of death (o)

From the RuneScape Wiki, the wiki for all things RuneScape
Jump to navigation Jump to search
newbroken
Ring of death (o)
Release1 April 2019 (Update)
MembersYes
Quest itemNo
Properties
TradeableNo
Stacks in bankNo
EquipableYes
StackableNo
DisassemblyNo
DestroyDrop
ExamineWhen wearing this ring, you will revive but take increasing damage over time for three minutes with a six minute cooldown, and have a chance to gain adrenaline upon killing your enemy. This has been overcharged.
Options [?]
BackpackWear, Check charges
EquippedCheck charges
Values
Value255,000 coins
High alch153,000 coins
Low alch102,000 coins
On deathReclaimable
Value: 58,531,564
Reclaim: 58,531
Weight0.006 kg
Advanced data
Item ID47741
LinksMRID • recipe
[view][talk]

The ring of death (o) is a ring of death that has been overcharged to provide it with more degradation charges. The overcharged ring can be created from the regular ring by Death in exchange for 5 cut onyx and 25 black stone hearts (worth 27,034,230 coins in total), after unlocking the ability to overcharge the ring for 150 Reaper points. The overcharge increases the maximum equipment charges from 100,000 to 500,000.

Other than the increased charges, the overcharged ring is identical to the base ring. The per-charge repair cost is also the same (317,303 coins). This means that repairing the ring to full capacity requires 10 cut onyx instead of 2.

The ring continues to provide the same passive effects as before:

  • When a target is killed there is a 50% chance to restore the wearer's adrenaline by 1% per 1,500 of the target's maximum life points, to a maximum of 5% adrenaline.
  • If the wearer dies, they will be revived at full health and get a damage over time effect that lasts until death or return to a safe area. When this happens, the player receives the message: Your ring of death protects you from death...but your life force is being drained.

Creating an overcharged ring only increases capacity, it does not add any additional charges (it must be still charged with additional cut onyx). For example, a ring that starts off fully charged (100,000 charges) will be at 20% charge after conversion.

The ring can be imbued into the Ring of death (i)(o) by the Raid Rewards store for 15,000 teci, which adds 2.5 to the Strength, Ranged, Magic, and Necromancy damage bonuses.

Combat stats[edit | edit source]

RequirementsDegradesTier
None500,000 chargesNone
ClassSlotAttributes
HybridDefence Armour0.0
Constitution Life points0
AutoAbilityPrayer Prayer3
Damage--Damage reduction
Accuracy-PvM: 0%PvP: 0%
Style-Style bonuses
Range-
Strength25.2
Ranged25.2
Magic25.2
Necromancy25.2

Creation[edit | edit source]

Requirements
MembersYes
Ticks1 (0.6s)
FacilityDeath
Other requirements
Must have purchased the "Ring of Death (o)" unlock from Death's Store.
MaterialQuantityCost
Ring of death158,531,564
Onyx55,288,380
Black stone heart2521,745,850
Total cost85,565,794
OutputQuantityCost
Ring of death (o)1N/A

Products[edit | edit source]

This is an auto-generated list (update now), and shows the first 100 items alphabetically. For all items, click here.

Usage cost[edit | edit source]

Combat charges500,000
Item(s) consumed10 x Onyx.png: RS3 Inventory image of OnyxOnyx
Total GE price10,576,760
Per hour
Average rate[uc 1]38,076
High rate[uc 2]76,153
Maximum rate[uc 3]126,921
  1. ^ 1,800 charges per hour.
  2. ^ 3,600 charges per hour.
  3. ^ 6,000 charges per hour.

Comparison with other rings[edit | edit source]

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included – see here for how to help out!
  • patch 30 January 2023 (Update):
    • Ring of Death's cooldown is no longer removed during certain boss phase changes.
    • The Ring of Death's effect now correctly applies to all Instakill mechanics.
    • Dev note! Thanks for feedback on the Ring of Death since the recent update. You've told us that damage mitigation effects combined with healing abilities make the Ring of Death's effect too easy to survive, which trivialises many instakill mechanics.. Instakills were also confusing, as we had multiple forms with the same visual effects. These are now defined as:
      • Full instakill: No signs or Ring of Death allowed - will display the skull with 'Instant Kill' text.
      • Soft instakill: Signs and Ring of Death allowed - will display the skull without text.
      • High damage: Deals lots of damage but isn't technically an instakill.
      • The starting damage value will now be 20% of the killing blow, within the range of 150 to 2000. A soft instakill will automatically start at 2,000, so you can survive the mechanic, but it will still be tough to survive long enough for the kill. The timer will now last until you either die or return to a safe area, allowing higher-level players to survive longer... but not indefinitely.
      • Following these changes, the sign will now take priority over the Ring of Death and be the first to activate.
  • patch 16 January 2023 (Update):
    • A Phoenix necklace will no longer reset the cooldown and effect of the Ring of Death.
    • The Ring of Death's 'Return to Life' passive no longer prevents player from looting boss corpses and chests after the fight.
  • patch 9 September 2019 (Update):
    • Item effects are no longer cleared from the buff bar when the Ring of Death activates.
  • patch 15 April 2019 (Update):
    • Overcharged rings of death can now be worn via the action bar.

References[edit | edit source]