Inquisitor staff
Inquisitor staff | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Release | 30 March 2020 (Update) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Members | Yes | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Quest item | No | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Properties | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Tradeable | Yes | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Stacks in bank | Yes | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Equipable | Yes | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Stackable | No | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Disassembly | Yes | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Noteable | Yes | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Destroy | Drop | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Examine | A lethal staff. It is stronger against targets that attack with melee. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Options [?] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Backpack | Wield, Check charges | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Equipped | Check charges | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Values | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Value | 800,000 coins | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
High alch | 480,000 coins | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Low alch | 320,000 coins | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
On death | Reclaimable Value: 105,942,921 Reclaim: 105,942 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Weight | 2 kg | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Grand Exchange | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Exchange | 105,942,921 coins (info) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Buy limit | 2 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Volume | 25 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Loading... | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Advanced data | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Item ID | 49982 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Links | MRID • recipe | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

The Inquisitor staff is a tier 80 staff. It requires level 80 Magic to wield. The components are obtained from Archaeology, requiring a minimum level of 114 (boostable) in order to be created due to the praetorian staff's requirement. However, the staff is tradeable and may be purchased from the Grand Exchange or other players. It can be used without the Archaeology requirement needed to obtain components. It also requires a Runecrafting level of 93 (boostable) to be assembled.
The staff can be augmented using an augmentor, creating the augmented Inquisitor staff. This weapon is the magic equivalent of the terrasaur maul and the hexhunter bow.
The Inquisitor staff gives no boost against other players in PvP situations.
This item degrades to a broken, repairable state over 60,000 charges of combat. The base repair cost is 2,000,000 coins for a full repair, which is scaled to how damaged it is. It can be repaired by a character capable of repairing equipment, or for less on an armour stand or whetstone.
The staff was used by the Inquisitors, a subsect of the Zarosian Secret Police.
Combat stats[edit | edit source]
Requirements | Degrades | ![]() | |||||||||||
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80 ![]() | 60,000 charges | ||||||||||||
Class | Slot | ||||||||||||
![]() | ![]() | ||||||||||||
Tier | |||||||||||||
80 | |||||||||||||
Auto | Ability | ||||||||||||
Damage | 0.0 | 1152 | |||||||||||
Accuracy | 1924 | ||||||||||||
Style | Spell-casting | ||||||||||||
Range | 8 | ||||||||||||
Speed | 6 ticks (3.6s) | ||||||||||||
Attributes | Damage reduction | ||||||||||||
![]() | 0.0 | PvM: 0% | PvP: 0% | ||||||||||
![]() | 0 | Style bonuses | |||||||||||
![]() | 0 |
Upgrades[edit | edit source]
The damage-boosting effect of the Inquisitor staff can be permanently upgraded by 5% (from +12.5% to +17.5% damage) by imbuing the enchantment of affliction.
Passive effect[edit | edit source]
The staff has a passive effect called Dark Wither that provides bonuses when used against melee classed enemies or targets that have a weakness to the selected spell type:
- +12.5% damage boost against melee-classed enemies.
- +10% hit chance boost against melee-classed enemies.
- +5 affinity buff on targets that have a weakness to the appropriately selected elemental spell (air, earth, fire, or water). This buff is independent from the other two passive effects.[1]
Although spell damage is capped at level 80 due to the staff's tier, the passive effect greatly increases the effective accuracy and damage to levels surpassing most other staves in the game. This means that even when using the Inquisitor staff on melee-classed enemies, spells that scale past level 80 won't deal any more damage than spells capped at level 80 damage. This interaction greatly increases the damage of spells that are normally much weaker, such as Blood Burst (which scales up to level 79 damage) dealing almost identical damage to Blood Barrage (which is restricted to level 80 damage due to the staff's tier).
Recommended bosses[edit | edit source]
The Inquisitor staff affects the following boss fights. Due to its boost against melee-classed bosses, it performs with about tier 97 damage, but can have as low as tier 94 damage if it is not used alongside other boosts such as potions, prayers, damage boosting auras, and power armour.[n 1] If the +5 affinity boost does not come into play, for the majority of places where accuracy matters, the Inquisitor staff's effective accuracy tier ranges between tier 89 and tier 92.
Staff boost | Boss | Area | Staff tier | Notes |
---|---|---|---|---|
Commander Zilyana | God Wars Dungeon (GWD1) |
T97 | Best-in-slot staff against Zilyana. | |
K'ril Tsutsaroth | T97 | Best-in-slot staff against K'ril. | ||
General Graardor | T97 | Best-in-slot staff against Graardor. | ||
Nex: Angel of Death | T97 | Best-in-slot staff against Nex AOD and the pillars, but falls back to T80 for the minions. | ||
Nex AOD minions | T80 | |||
Vindicta | The Heart of Gielinor (GWD2) |
T97 | Best-in-slot staff against Vindicta (both forms). | |
Helwyr | T97 | Best-in-slot staff against Helwyr. | ||
Telos, the Warden | T97 | Best-in-slot staff against Telos. Supported for all 5 phases. | ||
Corrupt anima-golem | T97 | |||
Pure anima-golem | T97 | |||
Volcanic anima-golem | T97 | |||
Solak (arms and legs) | The Lost Grove | T97 | Best-in-slot staff against Solak. Supported for almost all mechanics. | |
Blight afflicted core | T97 | |||
Volatile rootling | T97 | |||
Erethdor | T80 | |||
Vorago | Borehole | T97 | Best-in-slot staff against Vorago. Supported for almost all mechanics. | |
Scopulus | T97 | |||
Vitalis | T80 | |||
Araxxor | Araxyte hive | T97 | Best-in-slot staff against the melee form of Araxxor, but falls back to T80 against Araxxi (phase 4). Araxxi is also highly resistant towards Magic attacks with her affinities. | |
Araxxi | T80 | |||
Beastmaster Durzag | Liberation of Mazcab | T97 | Best-in-slot staff against BM but falls back to T80 for some of the pets. Does not work on Yakamaru so needs a weapon switch if full raids are done. | |
Airut | T97 | |||
Charger | T97 | |||
Cormes | T80 | |||
Krar | T97 | |||
Tuz | T80 | |||
Yakamaru | T80 | |||
Har-Aken | Fight Kiln | T97 | Best-in-slot staff against Har-Aken (head only) and all melee-based enemies in the Fight Kiln.
Falls back to T80 against TokHaar-Jad. | |
TokHaar-Jad | T80 | |||
TzKal-Zuk | TzekHaar Front | T97 | Best-in-slot staff against TzKal-Zuk.
Also works against all melee-based TzekHaar creatures and all killable creatures in the challenge waves. Falls back to T80 against TzekHaar-Jad and TzekHaar-Aken's tentacles. | |
Volatile TzekHaar-Hur | T97 | |||
TzekHaar-Jad | T80 | |||
Unbreakable TzekHaar-Ket | T97 | |||
TzekHaar-Aken | T97 | |||
Conduit of Ful | T97 | |||
Kalphite King (melee form) | Exiled Kalphite Hive | T97 | Best-in-slot staff against the Kalphite King's melee form. | |
King Black Dragon | King Black Dragon's Lair | T97 | Best-in-slot staff against KBD. | |
Queen Black Dragon | Grotworm Lair | T97 | Best-in-slot staff against QBD. | |
Dagannoth Rex | Waterbirth Island Dungeon | T97 | ||
Orikalka | Rex Matriarchs | T97 | ||
Giant Mole | Falador Mole Lair | T97 |
It works when fighting the Memory of Nomad.
Not recommended bosses[edit | edit source]
Staff boost | Boss | Area | Staff tier | Notes |
---|---|---|---|---|
Kree'arra | God Wars Dungeon (GWD1) |
T80 | ||
Nex | T97 | Not recommended because Deflect Magic is used every other kill (always the first when an instance is created/re-entered). Nex's bodyguards are also immune to magic damage. | ||
Nex minions | T80 | |||
Avaryss, the Unceasing | The Heart of Gielinor (GWD2) |
T97 | Not recommended because it drops to T80 against Nymora. | |
Nymora, the Vengeful | T80 | |||
Gregorovic | T80 | |||
Kerapac, the bound | Elder God Wars Dungeon (EGWD) |
T80 | ||
Arch-Glacor | T80 | Works against Arch-Glacor's Icy Arms during the Exposed Core mechanic and the melee minions, but does not work against the Arch-Glacor itself. | ||
Dharok the Wretched | Barrows | T97 | Only recommended for melee brothers and Linza. In Barrows: Rise of the Six, Karil can drain Magic levels (reducing accuracy) and Ahrim takes 50% less damage from magic attacks while floating. | |
Guthan the Infested | T97 | |||
Torag the Corrupted | T97 | |||
Verac the Defiled | T97 | |||
Ahrim the Blighted | T80 | |||
Karil the Tainted | T80 | |||
Akrisae the Doomed | T80 | |||
Linza the Disgraced | T97 | |||
Corporeal Beast | Corporeal Beast's Lair | T97 | Though the effect works, its damage is still reduced by 50% like any other weapon that is not a spear or hasta. | |
TzTok-Jad | TzHaar Fight Cave | T80 | Works against Tz-Kih, Tz-Kek and Yt-MejKot, but all other creatures including Jad itself are unaffected. | |
Kalphite Queen | Kalphite Hive | T80 | Due to how the mechanics are for Kalphite Queen's Phase 2, the effect of the staff does not trigger. | |
Exiled Kalphite Queen | Exiled Kalphite Hive | T80 |
Slayer monsters[edit | edit source]
The following creatures and bosses are melee in nature, and thus are affected by the Inquisitor staff's boosts. Please note that this list is incomplete. For a complete list see Susceptible to inquisitor staff.
- Abyssal beasts
- Abyssal demons
- Acheron mammoths
- Airut (while using melee attacks)
- Akhs (including the crocodile, gorilla, imperial warrior, scarab, salawa and feline ones)
- Armoured phantoms
- Automaton Guardians
- Bladed muspahs
- Bound skeletons
- Corrupted creatures (limited to the kalphite guardians, scarabs, scorpions and workers)
- Crystal Shapeshifters (while using melee attacks)
- Dagannoths (melee variant)
- Dark beasts
- Dinosaurs (all types: feral, brutish, venomous, and ripper dinosaurs)
- Devil's snares
- Fetid zombies
- Gargoyles
- Crypt spiders and their giant form
- Glacors (including the main ones and the enduring, sapping and unstable glacytes)
- Icelords (melee variant)
- Kal'gerion demons
- Lava strykewyrms
- Living wyverns
- Metal dragons (all types: bronze, iron, steel, mithril, adamant and rune dragons, although not effective against the latter during their first phase)
- Moss golems
- Nightmares
- Nodon guards, engineers and enforcers
- Profane Scabarites
- Revenants (all types)
- Ripper Demons
- Shadow creatures
- Skeletal wyverns
- Spiritual warriors
- Suqah
- Tormented demons (while using melee attacks)
- Turoths (ineffective due to restrictions, however)
Damage analysis[edit | edit source]
The Inquisitor staff provides a significant damage and accuracy boost against the following bosses, even when compared to a T92 staff of Sliske or a T90 noxious staff weapon.
The Inquisitor staff is 3.5% stronger than the staff of Sliske against melee-classed bosses, regardless of rotation.
The following table provides detailed analysis of the DPM (damage per minute) and hitchance increase when using the Inquisitor staff compared to T92 and T90 staves.[2]
Hitchances in the following table assumes that you have:
- 99
Magic
- Elder overloads
- Maniacal aura
- Affliction (tier 99 prayer)
Boss | Boosts | Effective DPM Increase | Effective Hitchance | ||||
---|---|---|---|---|---|---|---|
Inquisitor vs. T92 | T92 vs. T90 | Inquisitor | T92 | T90 | |||
Staff Only | 4TAA | ||||||
Telos | No boosts | 2.9% | 1.2% | 3.2% | 90.5% | 91.0% | 89.3% |
Telos | GStaff special | 1.8% | 0.1% | 3.3% | 96.7% | 98.3% | 96.4% |
Telos | SWH special | 3.5% | 1.8% | 1.3% | 105% + | 105% + | 105% + |
Telos | Nihil | 2.3% | 0.6% | 3.4% | 94.1% | 95.2% | 93.3% |
Telos | Nihil, GStaff special | 3.5% | 1.8% | 1.3% | 100.7% | 102.8% | 100.8% |
Telos | Nihil, SWH special | 3.5% | 1.8% | 1.3% | 105% + | 105% + | 105% + |
Nex: Angel of Death | No boosts | 3.9% | 2.1% | 3.5% | 84.3% | 84.0% | 82.2% |
Nex: Angel of Death | SWH special | 3.5% | 1.8% | 1.3% | 105% + | 105% + | 105% + |
Nex: Angel of Death | GStaff special, SWH special | 3.5% | 1.8% | 1.3% | 105% + | 105% + | 105% + |
Solak | No boosts | 3.5% | 1.8% | 1.3% | 105% + | 105% + | 105% + |
Vindicta | No boosts | 3.5% | 1.8% | 1.3% | 105% + | 105% + | 105% + |
Vorago | Nihil | 4.0% | 2.3% | 3.6% | 79.9% | 79.5% | 77.7% |
Vorago | Nihil, GStaff special | 3.4% | 1.6% | 3.7% | 83.3% | 83.4% | 81.5% |
Vorago | Nihil, SWH special | 2.6% | 0.8% | 3.6% | 88.6% | 89.4% | 87.4% |
Vorago | Nihil, GStaff special, SWH special | 2.1% | 0.3% | 3.6% | 92.1% | 93.4% | 91.3% |
Barrows: Rise of the Six | Nihil | 2.8% | 1.1% | 3.5% | 87.7% | 88.3% | 86.4% |
Barrows: Rise of the Six | Nihil, Berserk Ess | 2.8% | 1.1% | 3.5% | 90.0% | 90.6% | 88.7% |
Barrows: Rise of the Six | Nihil, Ess, Reaper(30) | 2.8% | 1.1% | 3.4% | 93.0% | 93.6% | 91.7% |
Araxxor | No boosts | 1.3% | -0.4% | 3.8% | 97.1% | 99.2% | 96.8% |
Araxxor | GStaff special | 3.5% | 1.8% | 1.3% | 100.2% | 102.7% | 100.3% |
Araxxor | Reaper(30) | 3.5% | 1.8% | 1.5% | 100.1% | 102.2% | 99.8% |
Araxxor | GStaff special | 3.5% | 1.8% | 1.3% | 101.0% | 103.7% | 101.2% |
- Notes
Additional Assumptions based on a variety of boss specific rotations were used for the above calculations:
- T92 weapons increase average damage output by 28 over T90 weapons, which results in a ~1.3% damage gain over a rotation, the 118 accuracy gain is reflected in hitchances above
- ~50% of damage in a typical 4TAA rotation can be done with your 2H weapon, so in the table above, "Inquisitor 4TAA" means that 50% of the damage will come from the Inquisitor staff, and the other 50% will come from your dual-wield T92 weapon.
- T92 vs T90 vary by approximately the same percentages regardless of rotation so dual-wield/2-handed doesn't matter
- Guthix staff and SWH hitchances are shown with the initial defence drain (-5% and -30%, respectively) that is applied for bosses not immune to drains
Creation[edit | edit source]
Requirements | ||||
---|---|---|---|---|
![]() | Yes | |||
![]() | 5 (3s) | |||
Skill | Level | Experience | ||
![]() | 93 (b) | 1,000 | ||
![]() | 93 (b) | 1,000 | ||
Material | Quantity | Cost | ||
![]() | Praetorian staff | 1 | [r 1]573,958 | |
![]() | Inquisitor's staff ornament | 1 | 49,449,059 | |
![]() | Inquisitor's staff rod | 1 | 50,245,961 | |
![]() | Inquisitor's staff censer | 1 | 49,925,769 | |
Total cost | 150,194,747 | |||
Output | Quantity | Cost | ||
![]() | Inquisitor staff | 1 | 105,942,921 | |
Profit | −44,251,826 |
- ^ Calculated value given on the item page (generally based on GE prices of ingredients): [show/hide formula]
36 × Price(Imperial steel) + 58 × Price(Ancient vis) + 30 × Price(Zarosian insignia) + 100 × Price(Death rune)
.
Products[edit | edit source]
Product | Members | Skills | Experience | Materials | GE price | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
![]() | 1 × Augmented Inquisitor staff | ![]() |
|
| N/A |
Sources[edit | edit source]
Inquisitor staff pieces are only obtained while excavating spots in the Kharid-et Dig Site; the rates below are based on success of gathering materials.
![]() |
Spot | Drop chance for a random piece [3][4] | Drop chance for a specific piece | ||
---|---|---|---|---|---|
Pylon inactive | ![]() |
Pylon inactive | ![]() | ||
Any | Any spot in Kharid-et Dig Site's main fortress or prison block | N/A | 1/1,000,000 | N/A | 1/3,000,000 |
107 | Ancient magick munitions | 1/100,000 | 1/90,000 | 1/300,000 | 1/270,000 |
114 | Praetorian remains | 1/75,000 | 1/67,500 | 1/225,000 | 1/202,500 |
118 | War table debris | 1/50,000 | 1/45,000 | 1/150,000 | 1/135,000 |
In addition, a single Inquisitor staff piece is awarded when completing the Zarosian IV collection for the first time, which requires Archaeology level 118 (can be boosted).
The staff pieces are not dropped in order; they are dropped randomly. However, Soran will swap staff pieces for other pieces of the player's choosing for a price of 10,000,000 coins per exchange.
Repair[edit | edit source]
The Inquisitor staff has 60,000 charges of combat. This item costs at most 2,000,000 coins to repair completely. The repair cost is calculated by the degradation percentage rounded down (e.g. with 75.5% charge remaining, a full repair would only cost 500,000 coins). It may be repaired through a variety of methods.
Non-player characters[edit source]
These methods cost more as they do not consider the player's Smithing level for a repair discount.
- Bob—the axe seller in Lumbridge
- Tindel Marchant—the weapon and armour repairman at Port Khazard
- Dunstan—the smith in Burthorpe
- Squire—in the workshop area of the Void Knights' Outpost
Improved methods[edit source]
These methods provide a repair cost discount of 0.5% per Smithing level (including boosts):
- An armour stand in a player-owned house
- A whetstone, which can be used anywhere
- The Item Repair ability of a legendary pet, which can be used once per hour
template = Calculator:Template/Smithing/Armour stand form = repairForm result = repairResult param = level|Smithing level (1-118)|1|int|1-118|| param = charge|Item charge|0.0|number|0.0-100.0|| param = cost|cost|2000000|hidden||| param = round|round|down|hidden|||
Calculator |
---|
The calculator form will appear here soon. You will need JavaScript enabled. |
Result |
The result will appear here when you submit the form. |
Usage cost[edit | edit source]
Combat charges | 60,000 |
---|---|
Method | Repair NPC, armour stand, whetstone |
Item(s) consumed | 2,000,000 x ![]() |
Total GE price | 2,000,000 |
Per hour | |
Average rate[uc 2] | 60,000 |
High rate[uc 3] | 120,000 |
Maximum rate[uc 4] | 200,000 |
Comparison with other magical weapons[edit | edit source]
Disassembly[edit | edit source]
Inquisitor staff | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Disassembly category | Staves | ||||||||||||||||||
Disassembly XP | 24.0 | ||||||||||||||||||
Item quantity required | 1 | ||||||||||||||||||
Material count | 12 | ||||||||||||||||||
Base junk chance | 2.3% | ||||||||||||||||||
Special materials | |||||||||||||||||||
1 × ![]() | Always | ||||||||||||||||||
Common materials | |||||||||||||||||||
![]() | 35/100 | ||||||||||||||||||
![]() | 30/100 | ||||||||||||||||||
![]() | 30/100 | ||||||||||||||||||
Rare materials | |||||||||||||||||||
![]() | 3/100 | ||||||||||||||||||
![]() | 2/100 | ||||||||||||||||||
Gallery[edit | edit source]
Update history[edit | edit source]
- update 4 July 2022 (Update):
- The Inquisitor staff can be further upgraded with the Enchantment of affliction, which permanently boosts the staff's prowess.
- hotfix 22 June 2020:
- Players can no longer skip the 10m cost to trade in an Inquisitor Staff piece by cancelling/failing their bankpin attempt.[5]
- update 1 June 2020 (Update):
- The passive effects of the hexhunter bow, terrasaur maul and Inquisitors staff will now behave as expected when fighting the Kalphite King.
- patch 27 April 2020 (Update):
- Inquisitor staff pieces, annihilation spear tips, and dragon mattocks will now all fire friends and clan broadcast messages.
Notes[edit | edit source]
- ^ Tier 97 is an estimate as this changes based on various buffs and other worn equipment. The 12.5% damage boost is a multiplier that is applied to the player's base ability damage. For example if, you're 99 magic without any armour bonus or potion boosts, then: , thus: where 1.125 is the Inquisitor staff buff which results in an effective base ability damage of 1713.
References[edit | edit source]
- ^ Jagex. Mod Sponge's Twitter account. 19 April 2022. (Archived from the original on 19 April 2022.) Mod Sponge: "He will not, the affinity change is explicitly weakness based. (if telos was ranged but had a fire weakness, IStaff would give affinity buff despite not giving the other buffs)"
- ^ TriGator. Analysis of Inquisitor Staff vs. T92 vs. T90 in various PvM Scenarios. Reddit. 13 April 2020. (Archived from the original on 31 October 2020.)
- ^ Jagex. "RuneScape Data in 2020 - Weekly Highlight (April 2020)." (43:28), YouTube video. 4 May 2020.
- ^ Jagex. Drop Rates: Inquisitor's Staff Pieces. 4 May 2020. (Archived from the original on 28 September 2020.)
- ^ Jagex. RuneScape's Twitter account. 22 June 2020. (Archived from the original on 31 October 2020.) RuneScape: "#RSHotfix: Players can no longer skip the 10m cost to trade in an Inquisitor Staff piece by cancelling/failing their bankpin attempt."
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Other |
- Items
- Grand Exchange items
- Members' items
- Items that can be disassembled
- Items that are reclaimable on death
- Untradeable items
- Tradeable items
- Equipment
- Tier 80 equipment
- Two-handed slot items
- Degrading equipment
- Magic weapons
- Obsolete
- Runecrafting
- Crafting
- Items that disassemble into Stave parts
- Items that disassemble into Magic parts
- Items that disassemble into Padded parts
- Items that disassemble into Powerful components
- Items that disassemble into Imbued components
- Items that disassemble into Rumbling components
- Disassemble category/staff
- Items that can disassemble into special materials
- Archaeology
- Kharid-et Dig Site
- Staves
- Weapons
- Susceptibilities
- Class conditional weapon
- Augmentable items