Molanisk

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Molanisk
Release20 March 2007 (Update)
MembersYes
OptionsAttack, Examine
RaceMolanisk
ExamineA strange mole-like being.
Combat info
Combat level44
Life points6,150
AggressiveYes
PoisonousNo
Combat experience
XP307.5
XP49.6
XP101.4
XP27 (two-handed)
13 (one-handed and armour)
Slayer info
Level39
AssignmentMolanisks
MasterMazchna: 50–90
Offensive
Max hit
0500000
StyleRate
4 ticks (2.4s)
Combat levels
12511
Accuracy
028100
Defensive
ArmourWeaknessSusceptible
59038
Base hit chance
90655545
Immunities
Not immuneNot immuneNot immuneNot immune
Advanced data
NPC ID5751
Linksbestiary • MRND
[view][talk]
Molanisk
Release20 March 2007 (Update)
MembersYes
QuestNo
LocationDorgesh-Kaan South Dungeon
OptionsLure, Examine
ExamineThat white dot looks like an eye!
Map
Advanced data
Object ID22545
LinksMROD22545
[view][talk]

Molanisks are Slayer monsters that require level 39 Slayer to kill. A Slayer bell is necessary to fight them (toolbelted Slayer bell will work). Players should remember to bring a light source when fighting them, as they are only found underground.

Location[edit | edit source]

Getting there[edit | edit source]

Molanisks reside in the Dorgesh-Kaan South Dungeon inside Dorgesh-Kaan, which can be reached either by Fairy ring AJQ, by Dorgesh-kaan sphere, or through the Dorgesh-Kaan mine from Lumbridge. The Dorgesh-Kaan South Dungeon itself is located directly south of the city and can be accessed by going directly south until you come to the Dorgesh-Kaan Agility Course. Once there, a ladder can be used into the dungeon proper where, slightly to the south-east (take the first pathway to the east, near the water) a single Molanisk can be seen.

Strategy[edit | edit source]

Molanisks are found attached to cave walls and must be lured off with a Slayer bell to allow players to attack them. When lured off the wall, they are aggressive towards the player who lured them off with the bell. Molanisks respawn relatively quickly, so players who want to conserve run energy can just stay at the same respawn location. However, after the 22 June 2009 update for run energy and extended Agility Courses, players with even mid-range levels of Agility can usually recover their run energy while fighting a molanisk. For these players, it is thus faster to run between two molanisks, the best pair being those south of the fairy ring.

Molanisks have a low maximum hit and their attacks aren't very accurate, however their hits can mount up. Therefore, a small amount of food is recommended up to defence level 80 for larger tasks (over 100). An alternative would be picking up bones and using the spell Bones to Bananas or Bones to Peaches. Due to their maximum hit being so low, level 60 Defence and adamant armour is sufficient.

Drops[edit | edit source]

Drop rates estimated based on 1,788 samples from the Drop Log Project, unless otherwise cited.

The average Molanisk kill is worth 1,909 coins.

100%[edit | edit source]

Runes[edit | edit source]

Herbs[edit | edit source]

There is a 31/128 chance of rolling the herb drop table.

Other[edit | edit source]

Gem drop table[edit | edit source]

There is a 10/128 chance of rolling the gem drop table.

Gem and rare drop table
  1. ^ 50 coins replaces members-only drops in free-to-play.
  2. ^ Molten glass removed from the drop table with tier 2 luck.
  3. ^ Runite stone spirit removed from the drop table with tier 3 luck.
  4. ^ Raw lobster removed from the drop table with tier 4 luck.
  5. ^ Vecna skull requires tier 4 luck. Without it, coins are dropped instead.
  6. ^ Cheese+tom batta dropped only without tier 4 luck. Indicates a roll for Hazelmere's signet ring and Blurberry Special.
  7. ^ Blurberry Special requires tier 4 luck. Indicates a failed 1/10 roll for Hazelmere's signet ring.
  8. ^ Hazelmere's signet ring requires tier 4 luck.

Tertiary[edit | edit source]

Universal drops[edit | edit source]

Universal drops are dropped by nearly every monster and skilling action outside of Daemonheim.
These items are dropped alongside main drops.

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included – see here for how to help out!
  • patch 12 February 2024 (Update):
    • Rebalanced several low level monsters that were harder to kill than intended

Trivia[edit | edit source]

  • In addition to not showing up as a yellow dot on the minimap while on the wall, they can also be seen from the floor above while doing the Agility Course, which further shows that they are coded as objects rather than NPCs.