Slayer training: Difference between revisions
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|off4 = {{plink|Dark ice sliver}} /<br> {{plink|Elite tetsu wakizashi}} |
|off4 = {{plink|Dark ice sliver}} /<br> {{plink|Elite tetsu wakizashi}} |
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|off5 = {{plink|Blade of Avaryss}} /<br> {{plink|Tetsu wakizashi}} /<br> {{plink|Elder rune off hand longsword + 5}} |
|off5 = {{plink|Blade of Avaryss}} /<br> {{plink|Tetsu wakizashi}} /<br> {{plink|Elder rune off hand longsword + 5}} |
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|gloves1 = {{plink|Cinderbane gloves}} (if poisonable) /<br> {{plink|Gloves of passage}}<sup>[[Enhanced gloves of passage| |
|gloves1 = {{plink|Cinderbane gloves}} (if poisonable) /<br> {{plink|Gloves of passage}}<sup>([[Enhanced gloves of passage|enhanced]])</sup> |
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|gloves2 = {{plink|Deathtouch bracelet}} |
|gloves2 = {{plink|Deathtouch bracelet}} |
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|gloves3 = {{plink|Goliath gloves|pic=Goliath gloves (black)}} |
|gloves3 = {{plink|Goliath gloves|pic=Goliath gloves (black)}} |
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|gloves5 = {{plink|Torva gloves}} /<br> {{plink|Bandos gloves}} |
|gloves5 = {{plink|Torva gloves}} /<br> {{plink|Bandos gloves}} |
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|boots1 = {{plink|Vestments of havoc boots}} |
|boots1 = {{plink|Vestments of havoc boots}} |
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|boots2 = {{plink|Laceration boots}}<sup>[[Enhanced laceration boots| |
|boots2 = {{plink|Laceration boots}}<sup>([[Enhanced laceration boots|enhanced]])</sup> |
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|boots3 = {{plink|Emberkeen boots}} /<br> {{plink|Masterwork boots}}<sup>([[Trimmed masterwork boots|Trimmed]])</sup> |
|boots3 = {{plink|Emberkeen boots}} /<br> {{plink|Masterwork boots}}<sup>([[Trimmed masterwork boots|Trimmed]])</sup> |
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|boots4 = {{plink|Torva boots}} /<br> {{plink|Bandos boots}} |
|boots4 = {{plink|Torva boots}} /<br> {{plink|Bandos boots}} |
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|style = Magic |
|style = Magic |
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|helm1 = {{plink|Corrupted slayer helmet|txt=Full slayer helmet variants}} |
|helm1 = {{plink|Corrupted slayer helmet|txt=Full slayer helmet variants}} |
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|helm2 = {{plink|Elite tectonic mask}} /<br> {{plink|Tectonic mask}} |
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|helm2 = {{plink|Superior Zuriel's hood}} /<br> {{plink|Refined anima core helm of Seren}} |
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|helm3 = {{plink|Virtus mask}} /<br> {{plink|Anima core helm of Seren}} |
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|helm4 = {{plink|Hood of subjugation}} |
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|helm5 = {{plink|Lunar helm}} |
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|neck1 = {{plink|Essence of Finality amulet}}<sup>[[Essence of Finality amulet (or)|(or)]]</sup> /<br>{{plink|Reaper necklace}}<sup>[[Reaper necklace (or)|(or)]]</sup> |
|neck1 = {{plink|Essence of Finality amulet}}<sup>[[Essence of Finality amulet (or)|(or)]]</sup> /<br>{{plink|Reaper necklace}}<sup>[[Reaper necklace (or)|(or)]]</sup> |
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|neck2 = {{plink|Amulet of souls}}<sup>[[Amulet of souls (or)|(or)]]</sup> |
|neck2 = {{plink|Amulet of souls}}<sup>[[Amulet of souls (or)|(or)]]</sup> |
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Line 474: | Line 479: | ||
|cape1 = {{plink|Igneous Kal-Zuk}} /<br> {{plink|Igneous Kal-Mej}} |
|cape1 = {{plink|Igneous Kal-Zuk}} /<br> {{plink|Igneous Kal-Mej}} |
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|cape2 = {{plink|TokHaar-Kal-Mej}} |
|cape2 = {{plink|TokHaar-Kal-Mej}} |
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|cape3 = {{plink|God capes|pic=Saradomin cape}} |
|cape3 = {{plink|God capes|txt=God cape|pic=Saradomin cape}} |
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|cape4 = {{plink| |
|cape4 = {{plink|Completionist cape}} /<br> {{plink|Max cape}} |
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|cape5 = {{plink|Obsidian cape}} /<br> {{plink|Cape of legends}} |
|cape5 = {{plink|Defence cape}} /<br> {{plink|Obsidian cape}} /<br> {{plink|Cape of legends}} |
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|body1 = {{plink| |
|body1 = {{plink|Elite tectonic robe top}} /<br> {{plink|Tectonic robe top}} |
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|body2 = {{plink| |
|body2 = {{plink|Superior Zuriel's robe top}} /<br> {{plink|Refined anima core body of Seren}} |
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|body3 = {{plink| |
|body3 = {{plink|Virtus robe top}} /<br> {{plink|Anima core body of Seren}} |
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|body4 = {{plink| |
|body4 = {{plink|Garb of subjugation}} |
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| |
|body5 = {{plink|Lunar torso}} |
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|legs1 = {{plink|Elite tectonic robe bottom}} /<br> {{plink|Tectonic robe bottom}} |
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|legs2 = {{plink|Superior Zuriel's robe bottom}} /<br> {{plink|Refined anima core legs of Seren}} |
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|legs3 = {{plink|Virtus robe legs}} /<br> {{plink|Anima core legs of Seren}} |
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|legs4 = {{plink|Gown of subjugation}} |
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|legs5 = {{plink|Lunar legs}} |
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|weapon1 = {{plink|Roar of Awakening}} |
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|weapon2 = {{plink|Wand of the praesul}} /<br> {{plink|Seismic wand}} |
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|weapon3 = {{plink|Elite seasinger kiba}} |
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|weapon4 = {{plink|Wand of the Cywir elders}} /<br> {{plink|Seasinger kiba}} /<br> {{plink|Attuned crystal wand}} /<br> {{plink|Virtus wand}} |
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|weapon5 = {{plink|Abyssal wand}} /<br> {{plink|Crystal wand}} |
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|2hweapon1 = {{plink|Fractured Staff of Armadyl}} |
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|2hweapon2 = {{plink|Staff of Sliske}} |
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|2hweapon3 = {{plink|Noxious staff}} |
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|2hweapon4 = {{plink|Superior Zuriel's staff}} /<br> {{plink|Obliteration}} |
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|2hweapon5 = {{plink|Staff of darkness}} /<br> {{plink|Camel staff}} |
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|off1 = {{plink|Ode to Deceit}} |
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|off2 = {{plink|Imperium core}} /<br> {{plink|Seismic singularity}} |
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|off3 = {{plink|Elite seasinger makigai}} |
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|off4 = {{plink|Orb of the Cywir elders}} /<br> {{plink|Seasinger makigai}} /<br> {{plink|Attuned crystal orb}} /<br> {{plink|Virtus book}} |
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|off5 = {{plink|Abyssal orb}} /<br> {{plink|Crystal orb}} |
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|ammo1 = {{plink|Grasping rune pouch}} |
|ammo1 = {{plink|Grasping rune pouch}} |
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|ammo2 = {{plink|Large rune pouch}} |
|ammo2 = {{plink|Large rune pouch}} |
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|ammo3 = {{plink|Small rune pouch}} |
|ammo3 = {{plink|Small rune pouch}} |
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|ammo4 = {{plink| |
|ammo4 = {{plink|Tirannwn quiver 4}} (for prayer bonus) |
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|gloves1 = {{plink|Cinderbane gloves}} (if poisonable) /<br> {{plink|Kerapac's wrist wraps}}<sup>([[Enhanced Kerapac's wrist wraps|enhanced]])</sup> |
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|gloves2 = {{plink|Deathtouch bracelet}} |
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|gloves3 = {{plink|Spellcaster gloves}} |
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|gloves4 = {{plink|Celestial handwraps}} |
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|gloves5 = {{plink|Virtus gloves}} /<br> {{plink|Gloves of subjugation}} |
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|boots1 = {{plink|Blast diffusion boots}}<sup>([[Enhanced blast diffusion boots|enhanced]])</sup> |
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|boots2 = {{plink|Hailfire boots}} |
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|boots3 = {{plink|Virtus boots}} |
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|boots4 = {{plink|Boots of subjugation}} |
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|boots5 = {{plink|Lunar boots}} |
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|ring1 = {{plink|Ring of death}}<sup>[[Ring of death (i)(o)|(i)(o)]]</sup> |
|ring1 = {{plink|Ring of death}}<sup>[[Ring of death (i)(o)|(i)(o)]]</sup> |
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|ring2 = {{plink|Reaver's ring}} |
|ring2 = {{plink|Reaver's ring}} |
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|ring4 = {{plink|Luck|pic=Luck of the Dwarves|txt=Any luck ring}} |
|ring4 = {{plink|Luck|pic=Luck of the Dwarves|txt=Any luck ring}} |
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|ring5 = {{plink|Asylum surgeon's ring (i)}} /<br> {{plink|Sixth-Age circuit}} |
|ring5 = {{plink|Asylum surgeon's ring (i)}} /<br> {{plink|Sixth-Age circuit}} |
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| |
|aura1 = {{plink|Maniacal aura}} |
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|aura2 = {{plink|Runic accuracy aura}} |
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|aura3 = {{plink|Dark magic aura}} |
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|aura4 = {{plink|Supreme invigorate aura}} |
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|aura5 = {{plink|Inspiration aura}} |
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|pocket1 = {{plink|Scripture of Amascut}} /<br> {{plink|Scripture of Ful}} |
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|pocket2 = {{plink|Scripture of Wen}} |
|pocket2 = {{plink|Scripture of Wen}} |
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| |
|pocket3 = {{plink|Underworld Grimoire|pic=Underworld Grimoire 4}} |
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| |
|pocket4 = {{plink|Illuminated god book|pic=Illuminated Book of Law}} |
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|pocket5 = {{plink|Sign of life}} |
|pocket5 = {{plink|Sign of life}} |
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}} |
}} |
Revision as of 08:55, 10 January 2025

Slayer experience is gained when players kill monsters of Slayer assignments that were assigned to them in varying amounts by a Slayer Master. To get started, players should get assignments from the highest accessible levelled Slayer Master, since higher levelled Slayer Masters assign monsters that provide better experience rates, loot and more Slayer points.
General information
Access to masters
Generally speaking, you should obtain Slayer assignments from the Slayer Master that your combat level and Slayer level allow. Slaying the monsters assigned by higher-level Slayer master usually give more Slayer experience, although this is not always the case while advancing from Slayer level 1 to 120. The player can access better Slayer masters, this does not directly translate to more experience per hour. Maximising experience per hour is not simply about accepting assignments from the highest-level Slayer master currently available to the player.
The players have higher Slayer level and combat level can access more Slayer Masters, allowing them to choose the Slayer Master who suit their preferences, because different Slayer Masters have their own set of Slayer assignment. Each Slayer Master assigns Slayer assignments based on task weightings, which determines the chance the player is likely to get a specific assignment. Some Slayer assignments are shared among multiple Slayer Masters, but they may have different quantity range or task weighting.
Some players train Slayer using only one master. However, players typically train Slayer by switching between two masters. They do this by using one specific Slayer master that is appropriate for (or lower than) their level, and then switch to using a different higher-levelled Slayer master in order to take advantage of completion milestones.
Every 10th and 50th task, players earn 5 and 15 times the Slayer Master's standard amount of Slayer points. It is possible to complete the first 9 assignments with a low-level master and then switch to a higher-level master for the comparatively larger bonus. Higher-levelled masters will assign more difficult tasks than the typical Slayer Master would, either in monster assigned or quantity given, but the reward is a greater bonus of Slayer points.
Tasks assigned by Turael/Spria do not award Slayer points nor do they count towards the Slayer task count. Changing a task with Turael or Spria will reset the task count to zero, and therefore require the player to complete another four assignments to start receiving points again.
Upon completing tasks assigned by Mandrith, the player will be awarded a Wilderness slayer chest. Without dying, killing outside the Wilderness, or skipping tasks, the player will also be awarded one Reaper point.
Requirements or quests for accessing different Slayer masters and areas include:
Master | Location | Requirement | Slayer points | |||
---|---|---|---|---|---|---|
Skills | Quest | Per task | 10th | 50th | ||
Turael / Spria[m 1] | Burthorpe | N/A | N/A | 0 | 0 | 0 |
Jacquelyn | Lumbridge | N/A | N/A | 1 | 5 | 15 |
Vannaka | Edgeville | 30 ![]() |
N/A | 2 | 10 | 30 |
The Raptor | Fort Forinthry | 35 ![]() |
Unwelcome Guests | ?–21 | ?–105[m 2] | ?–315[m 3] |
Mazchna | Canifis | 50 ![]() |
N/A | 4 | 20 | 60 |
Chaeldar | Zanaris | 75 ![]() |
Lost City | 10 | 50 | 150 |
Sumona | Pollnivneach | 90 ![]() ![]() |
Smoking Kills | 12 | 60 | 180 |
Duradel / Lapalok[m 1] | Shilo Village | 100 ![]() ![]() |
Shilo Village | 15 | 75 or 80[m 4] | 180 |
Kuradal | Ancient Cavern | 110 ![]() ![]() |
Barbarian Firemaking[m 5] | 18 | 90 | 270 |
Morvran | Prifddinas | 120 ![]() ![]() |
Plague's End | 20 | 100 | 300 |
Laniakea | Anachronia | 120 ![]() ![]() |
N/A | 22 | 110 | 330 |
Mandrith[m 6] | Deep Wilderness | 120 ![]() ![]() |
N/A | 22 | 110 | 330 |
- Notes
- ^ a b Spria and Lapalok replace Turael and Duradel upon completion of While Guthix Sleeps.
- ^ Multiples of 5.
- ^ Multiples of 15.
- ^ 80 after Elite Karamja achievements.
- ^ Barbarian Firemaking requirement can be bypassed using NPC Contact.
- ^ Mandrith's assignments must be completed in the Wilderness.
Access to Slayer assignments
Quest unlocks
For every 50 quest points the player has, they will be able to prefer or block an additional task; therefore, having a high amount of quest points is generally recommended.
Addition to unlock Slayer assignments and Slayer Masters, completing quests unlocks several other Slayer benefits.
Using Slayer points
Slayer points are used to purchase various rewards from any of the Slayer Masters. It is highly recommended to complete the Smoking Kills quest as soon as possible to receive full Slayer points from assignments and challenges. Players who have not completed the quest will only receive half of the Slayer points per task.
When training Slayer for better experience rate, this is generally an optimal order for spending Slayer reward points:
- Blocking assignments
- Slayer helmet unlocking and upgrades
- Preferring or extending assignments
- Extra unlocks (such as rings of slaying)
- Enabling the assignments of certain Slayer monsters
Cancelling and blocking assignments
Slayer assignments can be blocked at any Slayer Master for 100 slayer points; this requires the player's current assignment be the creatures they wish to block. Up to eight assigned monsters, or group of monsters such as grotworms or mutated jadinkos, can be blocked in this manner, with one block allowed every 50 quest points.
Cancelling the assignment costs 30 points. The monster must be the currently assigned task for it to be cancelled. In order to maximise efficiency, players should cancel tasks which are commonly assigned yet offer slow rates of Slayer experience, often due to issues such as the inability to use a cannon and/or a titan, low life points, or other factors, such as long animations or specialised killing methods. Please see the assignment summary section below to determine which tasks should be considered for the use of a block.
Players are recommended to use the cancel option as often as it can be used while maintaining a stable level of Slayer points. This will ensure that the player spends as much time as possible doing tasks which offer fast Slayer experience.
The task summary section of this guide will tell you which tasks to block, which to skip, and which to complete if you are running low on Slayer points. For example, a player who is running low on points may do a greater demon task even though these tasks are usually cancelled. These tasks also give out more ferocious rings if done in Kuradal's Dungeon.
If a toggleable task is on that the player does not wish to do, toggle the task off, as it is essentially a pseudo-block.
Extending assignments
Some assignments can be extended for Slayer points, which will greatly increase the number that you can slay if they give you that creature for a task. Only extend tasks that you generally do; it is a waste of points if you extend a task that you skip frequently or do not like.
Notable rewards
Reward | Cost | Reason |
---|---|---|
Learn how to craft rings of slaying | 300 | Various teleport locations reduce downtime between tasks. |
Learn how to deliver killing blows quicker | 400 | Tasks such as gargoyles will not be slowed down from need to manually kill each gargoyle when they are at low health. A legendary pet with the Slayer Finisher ability may be used until this is unlocked. |
Learn how to craft Slayer helmets | 400 | Slayer helmet is the most important piece of equipment. |
Learn how to fuse rings to full Slayer helmets | 500 | Ferocious rings fused into helmets work at Kuradal's Dungeon, allowing a player to wear a ring whilst still benefiting from the damage boost of the ferocious ring. |
Full slayer helmet upgrades | 2,100 | Increases the effectiveness of Slayer helmet. 4 upgrades. |
Learn to move the souls in your personal slayer dungeon | 1,000 | Personal slayer dungeon would be one of the best source of Slayer monsters |
Ushabti | 20 | Consumable, used to fill the Slayer Codex or take to the personal slayer dungeon |
Other rewards are either quality of life improvements, unnecessary task unlocks or general consumables.
Tool belt
Players can add many Slayer items to their tool belt, such as a rock hammer and some special items (charming imp, bonecrusher, herbicide, seedicide, advanced gold accumulator). The latter items require 500 slayer points each to be able to be added to the tool belt.
Enabling the assignments
Assignments | Cost | Reason |
---|---|---|
Nightmare creatures | 50 | Nightmare creatures provide great Slayer XP rate. |
Glacors | 50 | One of the slayer monsters to kill for profit. |
Nihil | 50 | Summoning ingredients (aviansie talons, demon horn, vampyre fangs, icyene feather) for nihil familiar pouches are unique drops from nihils. |
Combat equipment
General equipment
In general, use the best equipment available for the fastest rates. Additionally, power armour is more useful than tank armour. If available, always wear augmented gear when training Slayer.
Full slayer helmet variants are best-in-slot for any assignments. Before consuming the ensouled spectral lens, the helmet only boosts Melee, Ranged, and Magic attacks. After the helmet consumes the power of ensouled spectral lens, which makes the slayer helmet variants provide extra boost to Necromancy attacks, the slayer helmet would be the most suitable head slot equipment. After the slayer helmet stand is available and the helmet is placed there, it can be replaced by any power armour.
Cinderbane gloves are best-in-slot hand slot equipment for poisonable monsters. Most of the Slayer monsters are not immune to poison. The gloves can used with any weapon poison variants to amplify the poison damage. Otherwise, any power armour should be a replacement.
A demon horn necklace and its lesser variants in combination with a bonecrusher are best-in-slot neck slot equipment for slaying monsters that drop bones. The necklace restores prayer points when burying certain bones. In conjunction with an attuned ectoplasmator instead of bonecrusher, which monsters drop demonic ashes or are ghosts, the combination can quickly restore prayer points also, so that the players can keep prayers much longer without extra prayer restoration. After completing the quest Pieces of Hate, the holy wrench in the backpack or being worn boosts the amount of prayer points restored, but it occupies a backpack space or pocket slot.
A blood amulet of fury is great for recovering life points when slaying the monsters which do not drop bones and demonic ashes, or are not ghosts.
Luck rings are generally the best to use, as they offer bonuses to all combat styles, and increase the chance of getting a rare drop table drop or unique slayer monster drops.
The vampyrism aura and penance aura are ideal to use for low-intensity Slayer, by restoring life points and prayer points, respectively. The inspiration aura is an alternative choice on the assignments using with large area-of-effect abilities. The berserker aura, reckless aura, and maniacal aura would be backup options, they provides a overall damage boost to melee, ranged, and magic attacks but reduces the player's damage reduction. Hence, players will need more food to slay the monsters which deal high damage.
For all combat styles, two-handed weapons are preferred, as almost all area-of-effect abilities can be cast with two-handed weapons. For melee, halberd-type weapons are particularly effective for its area-of-effect damage potential. For ranged, chinchompas, especially mechanised chinchompa, are particularly effective for its area-of-effect mechanics, when used in combat, it deals damage to all opponents in a 3x3 area around your target.
Items that are not available in the section below should be replaced by lower-level items, preferring damage bonuses over tank bonuses.
Recommended equipment
Players should always use the style that their slayer assignment is weak to, with some exceptions which will be detailed in the slayer table.
Always use the highest level Slayer helmet that you have. Alternatively store it on the slayer helmet stand and then use any helmet you wish.
Some monsters are also susceptible to various weapons for additional damage and accuracy:
- For melee-classed enemies, use the Inquisitor staff as it switches to tier 94–97 damage along with tier 89–92 accuracy
- For magic-classed enemies, use the hexhunter bow as it switches to tier 94–97 damage along with tier 89–92 accuracy
- For ranged-classed enemies, use the terrasaur maul as it switches to tier 94–97 damage along with tier 89–92 accuracy
- Having the enchantment of affliction, enchantment of dispelling and enchantment of savagery increases the damage boost of above weapons from 12.5% to 17.5%.
- For fighting any type of abyssal demon, use the abyssal bane 2h sword as its stats equivalent to a weapon with tier 100 damage and tier 79 accuracy.
- For fighting certain demons, use the upgraded Darklight (using 5 silver pennies in Aris' Reward Shop after completion of the quest Dimension of Disaster), as its passive effects and special attacks greatly increase damage output against the demons.
- Notes
- Players who reach 100% hit chance should opt for the amulet of souls and dark magic aura if berserker aura (or magic or ranged version) is on cooldown.
- Players should use the best weapons they can for damage, and their best power armour.
- The noxious scythe, Masuta's warspear and Dragon Rider lance are far superior to other melee options due to their increased attack range and synergy with area of effect abilities.
- Laniakea's spear is an alternative option on tasks where its accuracy is not a hindrance due to its unique passive effect, which can pair with cinderbane gloves and weapon poison+++, and its increased attack range.
- Cinderbane gloves are extremely useful against monsters that are not immune to poison, as they apply a poisonous effect to all monsters the player is in combat with.
- Ring of vigour switch is not needed after combined with warped gem, a reward from completion of Extinction quest.
Slayer helmet

The most essential piece of gear is the slayer helmet and its variants. It provides a 7.5-9.5% increase to damage and 12.5-14.5% increase to accuracy when slaying monsters on-task and incorporates all slayer headgear effects, including spiny helmet, face mask, earmuffs, nose peg.
Maximum of 5 fully charged ring of slaying and 6 fully charged ferocious rings can be stored in the slayer helmets with 60 Crafting and unlocking the ability for 500 Slayer points.
All slayer helmets can be stored on the slayer helmet stand in Anachronia base camp, granting its on-task damage and accuracy boost as a passive effect, allowing players to wear any style specific helmet. Ring of slaying and ferocious ring effects do not work with the helmet on the stand.
Helmet | ![]() |
Materials | GE price | Slayer points | Reupgrade | Damage boost | Accuracy boost | Extra benefits | |
---|---|---|---|---|---|---|---|---|---|
![]() |
Slayer helmet | 10 | 1,401,565 | 400 | 0 | 7.5% (melee only) | 12.5% (melee only) | N/A | |
![]() |
Full slayer helmet | 20 | ![]() ![]() ![]() |
347,606 | 0 | 0 | 7.5% | 12.5% | N/A |
![]() ![]() |
36,095,191 | N/A | |||||||
![]() |
Reinforced slayer helmet | 30 | ![]() |
N/A | 100 | 10 | 8% | 13% | N/A |
![]() |
Strong slayer helmet | 50 | ![]() |
N/A | 400 | 40 | 8.5% | 13.5% | N/A |
![]() |
Mighty slayer helmet | 70 | ![]() |
N/A | 600 | 60 | 9% | 14% | N/A |
![]() |
Corrupted slayer helmet | 70 | ![]() ![]() |
305,543 | 1000 | 100 | 9.5% | 14.5% | Gives codex access while worn and increased ushabti capture chance when on-task or at 120 slayer. |
Total | 38,149,905 | 2500 | 210 |
Name | Upgrade cost | Notes |
---|---|---|
Learn how to fuse rings to full Slayer helmets | 500 Slayer points | Level 60 Crafting and the quest Smoking Kills is required for this. Once purchased, this ability can add up to five fully charged rings of slaying (40 teleports) and up to six fully charged ferocious rings (30 teleports) to any full slayer helmet variant to gain access to their teleports. |
Slayer helmet stand | Tier 3 Slayer Lodge | Grants passive slayer helmet bonuses across the game without needing to wear it when a helmet is placed on the stand. |
Recoloured slayer helmets | 4,000 Loyalty Points | Once purchased, its permanently unlocked and the player can swap between uncoloured, red, blue, green, or yellow. This is purely cosmetic and applicable to all versions of the full slayer helmet and above. |
Cannons
A cannon is another incredibly useful piece of equipment, which is often used to speed up tasks. The "Restocking Cannon" perk purchased from the Artisans' Workshop Reward Shop with 100 respect (with 150 extra in the upgrade progress) is quite essential to reduce the effort to maintain the cannons. The dwarf multicannon and kinetic cyclone are the Ranged and Melee variant of the cannons respectively. The Oldak coil is a Magic variant which is further recommended to be used instead of the dwarf multicannon, if possible.
Unlocking the dwarf multicannon, kinetic cyclone, and Oldak coil upgrade kits can permanently increase their damage output by 100%, 50%, and 50% respectively.
These are incredibly useful for dark beast and edimmu assignments, as they constantly cycle aggression towards the player whenever they are hit. Most tasks can generally be completed within the duration of the cannon (25 minutes), and even then maintenance is fairly low if it runs out of cannonballs, with a simple click to get it back up and running again. Some areas will prohibit the use of these cannons, so aggression potions should be used in their place if necessary.
Perks
Any perks that increase damage output is beneficial while slaying monsters. The perks shown in the table below are specifically useful for Slayer. Scavenging is arguably the best perk for Slayer and should be prioritised.
This has a level requirement of Invention 40+ with super invention potions. All prices factor in the number of tries required to get each perk at this level.
Once you get a higher invention level, you can use gizmo dissolvers to remove the low-level perks and add better ones.
Slot | Perk (link to perk calculator) |
Cost | Effect | |
---|---|---|---|---|
![]() |
![]() |
Precise 2 | 59,400 | Precise increases your minimum damage by 1.5% per rank of your maximum damage. |
![]() |
![]() |
Eruptive 2 | 59,400 | Eruptive increases ability damage by 0.5% per rank. |
![]() |
![]() |
Biting 2 Easiest at exactly 40 ![]() |
842,310 | Biting forces a +2% chance per rank to critically hit opponents. |
![]() |
Absorbative 2 Requires 45 ![]() |
324,535 | Absorbative gives a 20% chance of reducing damage by 5% per rank. | |
![]() |
![]() ![]() |
Demon Slayer + Dragon Slayer | 344,340 | Demon Slayer increases damage dealt to demons by 7%. Dragon Slayer increases damage dealt to dragons and dragon bosses by 7%. |
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Mobile + Venomblood | 641,640 | Mobile allows you to Surge twice as often. Venomblood makes you immune from all poison-damage. | |
Total cost per set | 2,271,625 |
This has a level requirement of Invention 86+ with extreme invention potions. All prices factor in the number of tries required to get each perk at this level.
Slot | Perk (link to perk calculator) |
Cost | Effect | |
---|---|---|---|---|
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Precise 6 | 3,921,000 for 1 x Small crate (historic) | Precise increases your minimum damage by 1.5% per rank of your maximum damage. |
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Eruptive 4 | 859,710 for 2 x Small crate (timeworn) | Eruptive increases ability damage by 0.5% per rank. |
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Biting 2 Easiest at exactly 40 ![]() |
4,519,205 for 114 x Rune spear | Biting forces a +2% chance per rank to critically hit opponents. |
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Crackling 4 | 2,476,071 for 0.5 x Large crate (vintage) | Crackling periodically zaps your combat target for 50% per rank of your weapon's damage. | |
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Relentless 5 | 2,476,071 for 0.5 x Large crate (vintage) | Relentless gives a chance to prevent adrenaline from being consumed when using abilities. |
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Mobile + Venomblood | 1,055,663 for 100 x powerburst of vitality (4) | Mobile allows you to Surge twice as often. Venomblood makes you immune from all poison-damage. | |
Total cost per set | 18,966,858 |
This has a level requirement of Invention 99 with extreme invention potions. All prices factor in the number of tries required to get each perk at level 99 with extremes.
Slot | Perk (link to perk calculator) |
Cost | Effect | |
---|---|---|---|---|
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Precise 6 + Genocidal | 3,921,000 for 1 x Small crate (historic) | Precise increases your minimum damage by 1.5% per rank of your maximum damage. Genocidal deals up to 7% extra damage depending on how far you are through your Slayer task. |
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Eruptive 4 | 859,710 for 2 x Small crate (timeworn) | Eruptive increases ability damage by 0.5% per rank. |
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Biting 2 + Mobile | 3,368,479 for 84 x Huge blunt adamant salvage | Biting forces a +2% chance per rank to critically hit opponents. Mobile allows you to Surge twice as often. |
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Crackling 4 + Relentless 3 | 7,019,739 for 3 x Hand cannon and 1 x Large crate (vintage) | Crackling periodically zaps your combat target for 50% per rank of your weapon's damage. Relentless gives a chance to prevent adrenaline from being consumed when using abilities. | |
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Impatient 4 | 3,168,955 for 0.2 x Virtus wand (level 9+) 2,179,639 for 1 x Zamorak godsword (level 9+) |
Impatient gives a 9% chance per rank for basic abilities to generate 3 extra adrenaline. |
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Enhanced Devoted 4 | 1,725,663 using 700 x Crystal flask | Gives a chance on each hit of replicating the Devotion ability for 3 seconds. | |
Total cost per set | 22,243,185 |
A recommended perk for a shield is:
Slot | Perk (link to perk calculator) |
Cost | Effect | |
---|---|---|---|---|
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Turtling 4 | 2,442,163 for 1 x Small crate (historic) | Turtling increases the duration and cooldown of Barricade by 10% per rank. |
The recommended perks for weapon switches are:
Slot | Perk (link to perk calculator) |
Cost | Effect | |
---|---|---|---|---|
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Wise 4 + Mobile | 4,519,303 for 12 x Crystal ward | Wise provides +4% additional experience, up to 50,000 XP per day. Mobile halves the cooldowns of Surge, Escape, Barge, and Bladed Dive. |
This has a level requirement of Invention 120 with extreme invention potions. All prices factor in the number of tries required to get each perk at level 120 with extremes.
Slot | Perk (link to perk calculator) |
Cost | Effect | |
---|---|---|---|---|
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Precise 6 Aftershock 4 |
3,921,000 for 1 x Small crate (historic) 38,101,803 for 1.5 x Anima core legs of Zaros (level 9+) |
Precise increases your minimum damage by 1.5% per rank of your maximum damage. Aftershock creates an explosion dealing up to 40% per rank weapon damage to nearby enemies, every 50,000 damage. Eruptive increases ability damage by 0.5% per rank. |
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Precise 6 + Aftershock 1 | 48,923,310 for: 1 x Anima core legs of Zaros (level 9+) 2 x Armadyl chestplate (level 9+) 2 x Armadyl chainskirt (level 9+) | |
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Aftershock 4 | 38,101,803 for 1.5 x Anima core legs of Zaros (level 9+) | |
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Biting 4 | 121,467,136 for 0.3 x Noxious longbow (level 9+) | Biting forces a +2% chance per rank to critically hit opponents. |
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Relentless 5 + Crackling 4 | 44,111,417 for 9 x Large crate (vintage) | Crackling periodically zaps your combat target for 50% per rank of your weapon's damage. Relentless gives a chance to prevent adrenaline from being consumed when using abilities. | |
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Impatient 4 + Mobile | 20,932,649 for 1.5 x Virtus wand (level 9+) 2,179,639 for 1 x Zamorak godsword (level 9+) |
Impatient gives a 9% chance per rank for basic abilities to generate 3 extra adrenaline. Mobile allows you to Surge twice as often. |
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Enhanced Devoted 4 | 1,725,663 using 700 x Crystal flask | Gives a chance on each hit of replicating the Devotion ability for 3 seconds. | |
Total cost per set (2-handed weapon) | 231,847,772 | |||
Total cost per set (dual-wield weapons) | 277,441,618 |
A recommended perk for a shield is:
Slot | Perk (link to perk calculator) |
Cost | Effect | |
---|---|---|---|---|
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Turtling 4 | 2,442,163 for 1 x Small crate (historic) | Turtling increases the duration and cooldown of Barricade by 10% per rank. |
The recommended perks for weapon switches are:
Slot | Perk (link to perk calculator) |
Cost | Effect | |
---|---|---|---|---|
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Wise 4 + Mobile | 4,519,303 for 12 x Crystal ward | Wise provides +4% additional experience, up to 50,000 XP per day. Mobile halves the cooldowns of Surge, Escape, Barge, and Bladed Dive. |
This has a level requirement of Invention 120 with extreme invention potions. All prices factor in the number of tries required to get each perk at level 120 with extremes.
For 2-handed magic, ranged and melee weapons:
Slot | Perk (link to perk calculator) |
Cost | Effect | |
---|---|---|---|---|
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Precise 6 + Ruthless 1 | 17,983,645 for: 1.5 x Armadyl chestplate (level 9+) 1.5 x Armadyl chainskirt (level 9+) |
Precise increases your minimum damage by 1.5% per rank of your maximum damage. Ruthless increases damage output by 0.5% per rank for 20 seconds whenever an enemy is killed. |
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Aftershock 4 + Eruptive 2 | 114,477,718 for 4.5 x Anima core legs of Zaros (level 9+) | Aftershock creates an explosion dealing up to 40% per rank weapon damage to nearby enemies, every 50,000 damage. Eruptive increases ability damage by 0.5% per rank. | |
Total cost per weapon | 132,461,363 |
For dual-wield magic, ranged and melee weapons:
Slot | Perk (link to perk calculator) |
Cost | Effect | |
---|---|---|---|---|
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Precise 6 + Aftershock 1 | 48,923,310 for: 1 x Anima core legs of Zaros (level 9+) 2 x Armadyl chestplate (level 9+) 2 x Armadyl chainskirt (level 9+) |
Precise increases your minimum damage by 1.5% per rank of your maximum damage. Aftershock creates an explosion dealing up to 40% per rank weapon damage to nearby enemies, every 50,000 damage. Eruptive increases ability damage by 0.5% per rank. |
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Aftershock 4 + Eruptive 2 | 114,477,718 for 4.5 x Anima core legs of Zaros (level 9+) | |
Total cost per weapon set | 158,215,769 |
For dual-wield necromancy weapons:
Slot | Perk (link to perk calculator) |
Cost | Effect | |
---|---|---|---|---|
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Aftershock 4 + Eruptive 2 | 114,477,718 for 4.5 x Anima core legs of Zaros (level 9+) | Precise increases your minimum damage by 1.5% per rank of your maximum damage. Aftershock creates an explosion dealing up to 40% per rank weapon damage to nearby enemies, every 50,000 damage. Eruptive increases ability damage by 0.5% per rank. Undead Slayer increases damage dealt to undead monsters by 7%. |
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Precise 6 + Aftershock 1 | 48,923,310 for: 1 x Anima core legs of Zaros (level 9+) 2 x Armadyl chestplate (level 9+) 2 x Armadyl chainskirt (level 9+) | |
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Precise 6 + Undead Slayer | 41,763,286 for: 1 x Malevolent helm (level 9+) 2 x Armadyl chestplate (level 9+) 2 x Armadyl chainskirt (level 9+) | |
Total cost per weapon set | 158,215,769 |
Alternative perks for slayer include:
Equipment Type | Icons | Perk | Cost | Effect |
---|---|---|---|---|
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248,300 for 100 x ring of slaying or |
Scavanging gives a 1% chance per rank to get an uncommon Invention component as a drop. |
If players like fighting dragons then an alternative perk to Biting is:
Equipment Type | Icons | Perk | Cost | Effect |
---|---|---|---|---|
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Biting 4 + Dragon Slayer | 123,574,612 for 0.3 x Noxious longbow and 2 x dragonfire shield |
Biting forces a +2% chance per rank to critically hit opponents. |
- Notes
- Demon Slayer is useful if players prefer demon slayer assignment
- Dragon Slayer is useful if players prefer dragon slayer assignment
Miscellaneous equipment
Item | Effect | Requirements to obtain | |
---|---|---|---|
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Enhanced Excalibur | It may help sustain harder tasks as its healing ability which can be activated by the "Activate" option while it is in backpack or equipped. Completion of elite Seers' Village achievements increases the healing effect. | Hard Seers' Village achievements |
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Infernal Puzzle Box (tier 3) |
Your adrenaline will not drain outside of combat. Works everywhere provided the puzzle box is in the backpack or tool belt. Completion of Succession quest unlocks the ability to add it to the tool belt. | ![]() ![]() |
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Dreadnips | It may help speed up killing higher-level monsters. | After achieving 450 kills and spectating another player's match in the Dominion Tower |
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Dominion mines | It may help speed up killing the monsters having combat level of 138 or lower as well as a large life point pool. | After achieving 400 kills and fighting all special matches in the Dominion Tower |
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Armour spikes (alloy) | They should be used when possible; alternatively armour spikes for a cheaper option. | 99 ![]() |
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Scrimshaw of sacrifice | If the player choose to not care about the drops but rather get more experience, they may minimise the cost by activating the scrimshaw the last few seconds of the kill. | Defeating the Giant Mimic, or reaching inside the Motherlode Maw (115 ![]() |
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Slayer masks | When the mask is worn, it will allow the player to force a slayer assignment and gain additional Slayer XP and enhanced drops for the corresponding monsters. It also grants the player 12.5% damage and accuracy if the player is on the Slayer assignment for the corresponding monsters. | Purchased from the Shattered Worlds Reward Shop, from Vic the trader, or from the DXP Token Store |
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Tirannwn quiver 2 or quiver 3 or quiver 4 |
They provide a 5% damage boost against shadow creatures and elves in Prifddinas, and dark beasts, depending on the tier. No need to wear it to activate effects. | Medium, hard Tirannwn achievements, and elite Tirannwn achievements |
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Morytania legs 4 | They provide a 10% increase to Slayer experience gained in the Slayer Tower when worn while on task. | Elite Morytania achievements |
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Dragon slayer gloves | They give 15% more Slayer experience and a 10% accuracy boost when slaying dragons assigned by Slayer Masters | Purchased from the Fist of Guthix Reward Shop, from the Stanley Limelight Traders |
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Ring of vigour and passive effect conversion | The ring of vigour refunds 10% adrenaline on use of an ultimate ability. A warped gem that can be combined with the ring of vigour after the completion of the quest Extinction, converting the ring to a passive effect permanently. | 62 ![]() ![]() ![]() |
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Ferocious ring | Wearing a ferocious ring increases damage dealt to monsters in Kuradal's Dungeon by 4%. The ability to fuse ferocious rings to slayer helmets can be unlocked for 500 Slayer points; the 4% damage boost is also transferred to the helm. It can be used to teleport to Kuradal or Morvran up to five times. | Access to Kuradal's Dungeon (partial completion of Barbarian Firemaking, as well as 75 ![]() ![]() |
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Kethsi ring | It provides a 4% damage boost against metal dragons. In Kuradal's Dungeon, this is increased to 8%. | Varies |
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TokKul-Zo (Charged) | The charged Tokkul-Zo increases damage dealt to TzHaar monsters by 10%, using one charge per hit. It provides unlimited teleports to several locations inside TzHaar City. There is a fairy ring BLP and a bank immediately next to the ring's teleport to the TzHaar Fight Cave. | ![]() |
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Enchanted gem or ring of slaying |
These items are used for checking how many kills left in your assignment. The ring of slaying also provides teleport to several locations. However, the "Slayer counter" in the Gameplay settings (under subsections "Skills & Experience", "Slayer", desktop only) shows the remaining number of kills more conveniently. | 1 for the gem, 75 ![]() ![]() |
Miscellaneous spells
NPC Contact (requires 67 Magic and the completion of Lunar Diplomacy) allows players to ask their Slayer Master for a new assignment remotely. This is only useful if you aren't planning on using Magic for a Slayer task, or have the Magic cape, as the cape provides the holder to switch their spellbook an unlimited number of times.
Abilities
Damage boosting abilities
Melee abilities
Item | Effect | Requirements to obtain | |
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Bladed Dive | Bladed Dive is a basic Attack ability. It requires level 65 Attack and dual-wielding melee weapons to use. The ability causes the player to leap towards the specified location, dealing 75%-95% ability damage to enemies within a 3x3 area of the selected tile. Equipping laceration boots or their enhanced variant allows you use with two-handed melee weapon. | 63,000,000 ![]() |
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Blood Tendrils | Blood Tendrils is a threshold Attack ability. It requires level 75 Attack. It is best used with Soul Split or a scrimshaw of vampyrism against weaker monsters with many life points. | Completion of the quest The Dig Site and reading the Codex Ultimatus |
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Chaos Roar | Blood Tendrils is a basic Strength ability. It requires level 92 Strength. It does 85%-105% ability damage and doubles the base damage of the next melee ability used. | Tradable Chaos Roar ability codex |
Magic abilities
Item | Effect | Requirements to obtain | |
---|---|---|---|
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Greater Concentrated Blast | Greater Concentrated Blast is a basic Magic ability, which is an upgraded version of Concentrated Blast. This ability improves both the total damage and speed over the lesser version. | Tradeable Greater Concentrated blast ability codex |
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Greater Chain | Greater Chain is a basic Magic ability, which is an upgraded version of Chain. The Caroming perk will increase the number of targets Chain can hit. This ability copies magic attacks to affected enemies within 6 seconds for 50% reduced damage. | Tradeable Greater Chain ability codex |
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Corruption Blast | Corruption Blast is a basic Magic ability. It requires level 70 Magic. It is one of the damage over time abilities for the Magic skill. Each hit of the debuff will spread to all adjacent targets in a 5x5 area centred around the target with the debuff. | Untradeable Corruption Blast ability codex or tradeable Mazcab ability codex |
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Smoke Tendrils | Smoke Tendrils is a threshold Magic ability. It requires level 75 Magic. It is best used with Soul Split against weaker monsters with many life points. | Completion of the quest The Dig Site and reading the Codex Ultimatus |
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Greater Sonic Wave | Greater Sonic Wave is a basic Magic ability, which is an upgraded version of Sonic Wave. It requires level 75 Magic. This can stack with up to 7 targets using Greater Chain (with Caroming 4) to massively increase the hit chance and damage of another ability. | Tradeable Greater Sonic Wave ability codex |
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Sunshine | Sunshine is a ultimate Magic ability. It requires level 85 Magic. It creates a circle of light covering a 7x7 area, granting the player an increase of 50% to their magic damage while they are within the beam. | ![]() |
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Greater Sunshine | Greater Sunshine is a longer version of Sunshine. | Tradeable Greater Sunshine ability codex or untradeable version |
Ranged abilities
Item | Effect | Requirements to obtain | |
---|---|---|---|
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Greater Dazing Shot | Greater Chain is a basic Ranged ability, which is an upgraded version of Dazing Shot. It applies a stackable damage over time effect additionally. | 60 Ranged and 63,000,000 ![]() |
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Corruption Shot | Corruption Shot is a basic Ranged ability. It requires level 70 Ranged. It is one of the damage over time abilities for the Ranged skill. Each hit of the debuff will spread to all adjacent targets in a 5x5 area centred around the target with the debuff. | Untradeable Corruption Blast ability codex or tradeable Mazcab ability codex |
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Shadow Tendrils | Shadow Tendrils is a threshold Ranged ability. It requires level 75 Ranged. It is best used with Soul Split against weaker monsters with many life points. | Completion of the quest The Dig Site and reading the Codex Ultimatus |
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Death's Swiftness | Death's Swiftness is a ultimate Ranged ability. It requires level 85 Ranged. It creates a shroud of death covering a 7x7 area, granting the player an increase of 50% to their ranged damage while they are within the shroud. | ![]() |
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Greater Death's Swiftness | Greater Death's Swiftness is a longer version of Death's Swiftness. | Tradeable Greater Death's Swiftness ability codex or untradeable version |
Necromancy talents
Item | Effect | |
---|---|---|
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Conjuration | All conjuration talents must be unlocked as it is an important part of damage output. |
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Spirit Pact I and all upgrades | Spirit Pact I, Spirit Pact II, and Spirit Pact III are necessary, which increase the duration of spirits conjured. |
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Spectral Scythe and all upgrades | Spectral Scythe is a Necromancy area ability. It requires level 62 Necromancy to unlock and activate. It deal 72%–88% necromancy damage to the target and up to nine additional enemies in an area. |
Defensive abilities
Item | Effect | |
---|---|---|
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Sacrifice | Sacrifice is a basic Constitution ability. When used, the player deals 65-75% ability damage to their target regardless of protection prayers, and is healed by 25% of the damage dealt, or 100% if the ability kills the target. |
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Devotion | Devotion is a basic Defence ability. When activated, protection prayers and deflect curses reduce the damage of the styles they defend against to 1 for 9.6 seconds. The effect can be extended by 4.8 seconds per opponent killed, capped at a maximum total duration of 19.2 seconds by killing two opponents. |
Utility abilities
Item | Effect | Requirements to obtain | |
---|---|---|---|
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Tuska's Wrath | Tuska's Wrath is a basic Constitution ability. It requires level 50 Constitution to use. The ability deals damage equal to 10,000% of (or 100×) the player's Slayer level (including any stat changes) against their current Slayer assignment. It will use this calculation even if that number would be less than 110% weapon damage. The ability has a two minute cooldown period upon being used. It retains its normal cooldown against specific enemies however, such as most bosses. | 4,000 ![]() |
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Slayer's Insight | Slayer's Insight is a basic Constitution ability. When used, all Slayer experience is increased by 10% for 30 seconds. It has a 120-second cooldown. | 90,000,000 ![]() |
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Aggression | Aggression is a basic Defence ability. When activated, it causes up to eight monsters within a five tile radius of the player to become aggressive and begin attacking them. It has a 90-second cooldown. | 90,000,000 ![]() |
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Kuradal's Favour | Kuradel's Favour is a basic Constitution ability. When activated, for 30 seconds, all monsters killed by the player inside Kuradal's Dungeon will instantly respawn, including elite monsters. Monsters respawned by this ability do not drop any loot. It has a 60-second cooldown. | 90,000,000 ![]() |
Summoning familiars
There are 3 categories for Summoning familiars that would assist in high-level slayer tasks—Combat, Beasts of Burden, and Healers.
Use of combat familiars like nihil (87 ) or steel titans (99
) can increase your experience rates. Nihils are only needed for particularly troublesome tasks such as airuts and Kal'gerion demons, who possess high defence and low affinity values, as even the best equipment can still miss relatively often without resorting to an accuracy aura. Otherwise, steel titans should be used, as most monsters don't possess fairly high defence levels or low affinity values that would make it troublesome for their accuracy.
Beast of Burden familiars may be used at tasks where the additional inventory can prove helpful, such as ripper demons and camel warriors. Otherwise, magic notepaper should be used to cert drops from monsters such as airuts. Pack yaks are incredibly useful for most slayer tasks due to their ability to bank up to 240 items per hour, and adding 30 spaces to the player's inventory to fill with extra supplies and carry loot.
Familiar | ![]() |
Inventory slots | Duration (mins) | |
---|---|---|---|---|
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Spirit terrorbird | 52 | 12 | 36 |
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War tortoise | 67 | 18 | 43 |
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Pack yak | 96 | 30 | 64 |
Legendary pets are by far the best option for those who want to make some money off of slayer without hindering their experience rates much. These pets have 3 incredibly useful abilities: Scavenge, Beast of Burden, and Slayer Finisher. The Scavenge ability picks up items after killing enemies with a 10-15 second cooldown. The second ability makes it act as a Beast of Burden when a pouch is used on the familiar. The third ability is for Nechryael tasks for automatic kills if quick kills is not unlocked.
For most assignments, it is the most beneficial to use a Beasts of Burden, for its ability to store valuable loot, and withdraw food and prayer potions, effectively extending trips before needing to restock. Higher level Beasts of Burden last longer and have more inventory slots.
When extra inventory slots are not needed, healing familiars, e.g. bunyip (68 ) and unicorn stallion (88
) or combat familiars, e.g. Ripper Demon (96
) and steel titan (99
) can be used instead.
Quick ways of recharging summoning points include the tribute stone near the Falador lodestone, and the Altar of War in War's Retreat.
Prayers
You should always use Turmoil/Anguish/Torment to increase your kills per hour. If you can afford them, Malevolence/Desolation/Affliction should be used as they provide greater bonuses. Soul Split, whether constantly active or via prayer flicking, will serve as the "food" for a majority of tasks, negating the need to bring actual food, though a few should be taken for emergencies.
For some tasks, notably dragons, you can use a bonecrusher in conjunction with demon horn necklace. This method negates the need for prayer potions during task. This can also be used with monsters that drop ashes via the use of the attuned ectoplasmator; though it will eat considerable profit due to the cost of ghostly essence.
Holy wrench passively increases the prayer points restored from potions. This includes super prayer, prayer renewal, and super restore potions. The wrench can be worn in the pocket slot to save backpack space.
Relic powers
All relic powers that increase dealt damage are useful for Slayer. The following relic powers are particularly useful for training Slayer:
Relic power | Effect | ![]() |
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Font of Life | Increases maximum life points by 500. | 5 | 50 |
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Berserker's Fury | Deal up to +5.5% damage the lower your life points are below max. | 56 | 250 |
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Blessing of Het | Life points healed from consuming most food and potions increase by 10%. | 74 | 100 |
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Death Ward | 5% damage reduction when your life points are below 50%; 10% damage reduction when they are below 25%. | 81 | 150 |
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Luck of the Dwarves | You will always gain the effect of tier 4 luck. | 83 | 200 |
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Fury of the Small | All adrenaline generating basic abilities generate +1% adrenaline. | 97 | 150 |
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Persistent Rage | You will generate adrenaline outside of combat. | 98 | 150 |
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Death Note | Makes all bone and ash drops noted. The effects of the attuned ectoplasmator, bonecrusher, and prayer urns take precedence over Death Note. If the bonecrusher upgrade is active, any bones noted by the relic will automatically be placed in the backpack. | 108 | 150 |
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Conservation of Energy | You will regain 10% adrenaline after using an ultimate ability. | 118 | 350 |
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Slayer Introspection | When requesting a new slayer assignment, you will have a choice between the minimum and maximum assignment amounts. | 119 | 200 |
Combat consumables
Potions
Potions are indispensable for training Slayers, as it speeds up kills and extends resupply time. A potion reservoir can automatically consume potions with a timer, thus helping to reduce the effort of Slayer training.
Item | Usage | |
---|---|---|
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Overload | Overloads boost your kills per hour significantly and should be used at all times. Either holy overloads or aggroverload/elder overloads with super prayer renewal potion. It is not necessary to use elder overloads, though a player may choose to if they have a surplus or wish to increase their kill speed. |
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Super antifire or searing overload potion or overload salve variants |
Super antifire or searing overload potions are necessary for dragon assignments as using a dragonfire shield or its variants would reduce kills per hour. |
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Wyrmfire potion or overload salve variants |
Wyrmfire potion which is also included in any salve combination potions is needed for living wyvern assignment. |
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Weapon poison (+) (++) (+++) | Weapon poison+++ can be used to great effect on most slayer monsters and should be used in conjunction with cinderbane gloves and kwuarm incense sticks if the player has them. |
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Aggression potion or aggroverload variants |
Aggression potion can be used if not using aggroverload to gather up monsters faster and use area of effect abilities in places where monsters are not aggressive or when the player intends to stay for a long period of time. This is recommended for corrupted creatures and soul devourers, who are found in large numbers and can be easily stacked. |
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Prayer restoring potions | Potions such as super restore or super prayer renewal are relatively easy to obtain. Therefore standard prayers or Ancient Curses should always be used while maintaining prayer points. |
Cost and time saving combat consumables
Item | Usage | |
---|---|---|
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Fellstalk incense sticks | Each potency level of fellstalk incense sticks provides a x1.01 spawn chance to elite monsters, up to a maximum increased chance of approximately 4%, for example Slasher Demons, elite edimmu, and elite rune dragon. |
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Lantadyme incense sticks | They extend potion timers up to 2 minutes increase at max potency. Applies to potions with a duration of 6 minutes or more. Therefore it can reduce the doses of overload and aggression potion used. |
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Powder of penance | An alternative to the penance aura for prayer points upkeep. |
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Seeker's charm | It is used to offer to the portal in the northern part of the stalker dungeon to increase the chance of elite soulgazers appearing from 1/50 to 1/10. |
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Most Wanted card | It increases unique drop chance for their respective monsters. Each card contains 100 charges, each kill of the monsters depletes 1 charge. It is untradable and obtained weekly from the platinum tier of Rush of Blood. Only one card of each type may be owned at once. |
Useful items
Drop cleaners
Drop cleaners are useful and, arguably, essential items to bring when training Slayer. Drop cleaners automatically convert specific monster drops into experience, or automatically add specific monster drops to the backpack. All drop cleaners work when either worn, in the backpack or in the tool belt, and have the option to customise its settings.
Non-degradable drop cleaners
Apart from the spring cleaner and Underworld Grimoire, all non-degradable drop cleaners in the table below can be added to the tool belt, effectively turning their effects into permanent passives. Learning how to add each to the tool belt costs 500 Slayer points per item.
Item | Effect | Requirements to obtain | |
---|---|---|---|
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Bonecrusher | Bones dropped by monsters are automatically converted into Prayer experience. | 21 ![]() ![]() ![]() |
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Upgraded bonecrusher | Adds the option to the bonecrusher to automatically collect bones. | 25,000 ![]() ![]() |
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Herbicide | Unnoted herbs dropped by monsters are automatically converted into Herblore experience. | 21 ![]() ![]() ![]() |
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Upgraded herbicide | Adds the option to the herbicide to automatically collect unnoted herbs. | 25,000 ![]() |
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Charming imp | Charms and Spirit gems are collected or converted into Summoning experience. | 21 ![]() ![]() ![]() |
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Seedicide | Seeds dropped by monsters are automatically converted into Farming experience. | 2,200 ![]() ![]() ![]() |
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Upgraded seedicide | Adds option to the seedicide to automatically collect seeds that are not converted into experience. | 25,000 ![]() |
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Advanced gold accumulator | Similar to the gold accumulator, but destroys 10% of the coins it gathers instead of degrading. | 1,500,000 ![]() |
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Spring cleaner and its variants (disassembly mode) |
Disassembles metal salvage into corresponding Invention materials. Does not consume a spring on activation. | 43 ![]() |
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Underworld Grimoire | Automatically collects bones and sends them to the focus storage (toggleable). Each version can collect higher level bones. Takes priority over the bonecrusher. | Underworld achievements |
Degradable drop cleaners
Degradable drop cleaners are enabled for the player so long as the item is in the backpack and has sufficient charges to function.
Item | Effect | Requirements to obtain | Cost | |
---|---|---|---|---|
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Attuned ectoplasmator | Destroys demonic ashes, giving the normal Prayer experience for scattering them.
Initially created with 1,000 charges, uses one charge per ghost/ash absorbed and can be recharged to a maximum of 5,009 charges. |
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0.1 ![]() |
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Gold accumulator | Coins dropped by monsters are automatically added to the player's money pouch. The accumulator can collect a total of 1 million coins before it is destroyed. | 20,000 - 60,000 ![]() ![]() |
No recharge |
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Spring cleaner and its variants (research, dismantle and high alch modes) |
Uses a spring to clean the drop.
|
43 ![]() |
1 ![]() |
Container bags
Item | Effect | Requirements to obtain | |
---|---|---|---|
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Gem bag | It can hold up to a total of 100 (total not each) of uncut sapphire, uncut emerald, uncut ruby, and uncut diamond. | 25 ![]() ![]() ![]() |
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Upgraded gem bag | It can hold up to a total of 60 of each uncut sapphire, uncut emerald, uncut ruby, uncut diamond, and uncut dragonstone. | 40 ![]() ![]() ![]() |
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Artificer's measure | It can hold up to a total of 100 of each unnoted uncut sapphire, uncut emerald, uncut ruby, uncut diamond, and uncut dragonstone. | 40 ![]() ![]() ![]() |
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Herb bag | It can store 50 of each normal grimy herb. | 200 spirit points |
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Upgraded herb bag | It can store 100 of each regular grimy herb. | 200 spirit points |
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Spirit gem bag | It can store 60 of each spirit gems. | 360 ![]() |
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Seed bag | It can hold up to 40 types of seeds. Seeds that are picked up by the player or by an upgraded seedicide are not automatically placed into the seed bag. | 85 ![]() |
Notepapers
When an item from backpack is used on magic notepaper or enchanted notepaper, it will instantly convert that item (and any identical items) into notes, thus allowing the items to stack.
Items modifying Slayer assignments
Some items or effects modify your current Slayer assignments while activated. Some monsters can only be damaged while having them assigned as a Slayer assignment, and when players are hunting for their unique drops they may use one or more of these items to get more kills from one assignment. However, when players do not like their current assignment they may want to shorten and use an item to end the assignment sooner.
Modifier | Effect | Duration | Cost | |
---|---|---|---|---|
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Headhunter's sacrifice | While wearing the bracelet, there is a chance that a kill on a Slayer task will count as two kills, granting no additional experience.
Using this on a Slayer task will not reduce the Slayer points earned upon completion of the task. |
It holds 25 charges, and charges are used only when the effect occurs. | 2,766 |
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Headhunter's thrill | While wearing the bracelet, there is a chance that killing a monster on a Slayer assignment will not count towards the Slayer counter, but experience is granted. | It contains 25 charges, and charges are used only when the effect occurs. | 2,602 |
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Trophy-taker's | 3% chance per rank a slain creature will add zero kills to its Slayer assignment; 2% chance per rank it will add two kills. (Rank 1-5 possible) | Infinite while charge pack is not empty | Varies |
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Dedicated slayer aura | Gives a 3% chance that your Slayer task count will not be reduced when killing your Slayer target. | 1 hour | 5,000 ![]() |
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Greater dedicated slayer aura | Gives a 5% chance that your Slayer task count will not be reduced when killing your Slayer target. | 1 hour | 21,000 ![]() |
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Master dedicated slayer aura | Gives a 7% chance that your Slayer task count will not be reduced when killing your Slayer target. | 1 hour | 54,500 ![]() |
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Supreme dedicated slayer aura | Gives a 10% chance that your Slayer task count will not be reduced when killing your Slayer target. | 1 hour | 115,500 ![]() |
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Legendary dedicated slayer aura | Gives a 15% chance that your Slayer task count will not be reduced when killing your Slayer target. | 1 hour | 234,500 ![]() |
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Slayer Introspection | When requesting a new slayer assignment, you will have a choice between the minimum and maximum assignment amounts. It uses 200 monolith energy. Amascut's Enchanted Gem from completing the Knowledge is Power collection is required to unlock the relic power. | Infinite | 4,000 ![]() |
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Premier artefact | 10% chance that your slayer task count will not decrease with each creature killed and 20% increased hit chance against enemies below 15% health (does not work in PvP). This is equivalent to having both the Knock-out aura and Supreme dedicated slayer aura active at once. | 1 hour (once a day) | Premier Membership |
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Slayer Trophy (Skeleton) | Players mounting the trophy will be able to select between receiving default, short, or long tasks from the Raptor by talking to him, after which any new Slayer assignments from him will use the selected task length. The default option uses the usual limits for task length, the short option decreases the lower bound by 25%, rounded down, and the long option increases the upper bound by 25%, rounded down. | Infinite | ![]() |
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Slayer VIP ticket | It allow players a choice between two different assignments, allowing players to avoid tasks they do not wish to do. | 1 per use | N/A |
Slayer wildcards
Slayer Wildcards are a possible reward from Treasure Hunter. While carried, the next monster killed that qualifies for some Slayer assignment (while not your current Slayer assignment) will grant its normal Slayer experience, and count as being on-task for any drop chance increases. Each applicable monster killed consumes a wildcard.
Generic experience boosts
Most experience-boosting effects that apply to all skills also apply to Slayer. This includes but is not limited to the following boosts:
Item | Max XP increase | Description | ![]() | |
---|---|---|---|---|
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Clan Avatar XP boost | +6% | Grants a 3-6% experience boost after activating the skilling bonus at the Avatar Control Stone in a Clan Citadel. | No |
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Premier artefact | +10% | Once per day, the premier artefact can be activated to gain a 10% experience boost for 60 minutes. | No |
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Desert pantheon aura | +10% | The Wisdom of Scabaras effect of the Desert pantheon aura gives a 10% experience boost for 1 hour at the cost of 200 charges. | No |
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Torstol incense sticks | +2% | Each potency level of torstol incense sticks provides a 0.5% experience boost. The potency level increases every 10 minutes, reaching its maximum at level 4 (+2% experience). Overloading consumes 6 sticks, instantly reaching maximum potency. | Yes |
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Wise perk | +4% | Grants a 1-4% experience boost (based on perk rank) while wearing or wielding an item augmented with this perk, up to 50,000 additional experience per day. | Yes |
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Wisdom auras | +2.5% | Grants a 2.5% experience boost for 30 to 90 minutes, depending on the aura's tier. | Yes |
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Inspire relic powers | +2% | When harnessed, 2% extra experience is earned when training skills relevant to the specific Inspire relic. | Yes |
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Advanced pulse core | +50%/+10% | Grants a 50% experience boost, exploding after experience equal to a medium prismatic lamp has been accumulated. After exploding, it provides a 2% (stacking up to 5 times for up to 10%) experience boost for 10 minutes. | Yes, but only for initial XP drop |
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Sceptre of enchantment | +4% | Using a charge grants the wielder a 4% experience boost for 24 hours. Nearby players receive a 2% experience boost for 2 hours. | No |
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Coin of enchantment | +2% | Using a charge grants the wielder a 2% experience boost for 24 hours. Nearby players receive a 1% experience boost for 2 hours. | No |
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Rock of Resilience | +4% | Using a charge grants the user a 4% experience boost for 60 minutes. Nearby players receive a 2% experience instead. | No |
Temporary boosts
All temporary skill boosts do not enable players to receive a Slayer assignment from a Slayer Master above their level. Despite this limitation, you can still kill the monsters requiring higher Slayer level by boosting while you are on an assignment requiring lower Slayer level, for example killing abyssal savages on an abyssal demon Slayer assignment or demon Slayer assignment, or killing dragonstone dragons on a dragon Slayer assignment.
Item | ![]() |
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Notes | |
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Slayer's respite | 2 | 59 | Stat changes are diminished by 1 point per minute. |
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Slayer's respite (m) | 4 | 59 | Stat changes are diminished by 1 point per minute. |
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Wild pie | 5 | 85 | Stat changes are diminished by 1 point per minute. |
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Wilder pie | 6 | 90 | Boosts Slayer by 6 levels for 6 minutes without diminishing. |
Ushabti
Ushabti are used to trap the souls of Slayer monsters. They are available after achieving 99 Slayer. The filled ushabti can be taken to the Sunken Pyramid in Menaphos and placed in either the Chest of Souls or in a dungeon hotspot. As a result, a variety of benefits are available, including an additional 5% Slayer experience when wearing the slayer helmet, and the ability to teleport to the pyramid via the Slayer Codex.
Player-owned farm perks
Some perks received from the player-owned farm are particularly useful for training Slayer. In order to activate these perks:
- Tier 1 perks: Players need one animal pen with at least one elder animal, with the farm totem placed on the pen, or have completed the breeding log for a category of animal.
- Tier 2 perks: Players need two animal pens with at least one elder animal in each, with the farm totem placed on both the pens.
Farm | ![]() |
Animal | Perk | Tier 1 (and Tier 2) effects | |
---|---|---|---|---|---|
Manor Farm | 28 | ![]() |
Rooster (Chicken ♂) | As the Rooster Crows | A 7% (10%) drop chance increase to receive ghostly essence while fighting enemies that drop it, for a number of kills after hearing a rooster's crow. |
Manor Farm | 64 | ![]() |
Spider | NopeNopeNope | Increases damage against all spiders by 2% (3%) (including Araxxor/Araxxi). |
Anachronia Dinosaur Farm | 106 | ![]() |
Bagrada rex | King of Beasts | 5% (10%) chance to conserve a bomb when thrown. |
Anachronia Dinosaur Farm | 112 | ![]() |
Corbicula rex | No Fear | Increases the critical hit chance of Meteor Strike by 20% (40%). |
Transportation options
Travelling
Teleports | Usage | |
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Slayer cape | The Slayer cape's perk allows for fast transport to Lanikeia or Morvran (for Morvran, upgraded ferocious rings also work) and is the fastest and best option when obtaining a new task. Players can use the same item to quickly get to Kuradal's Dungeon. |
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Dungeoneering cape or hoardstalker ring |
The Dungeoneering cape's perk can be used which has a teleport option to any resource dungeon and can be convenient for reaching some otherwise remote slayer monsters, such as the Dragontooth Island resource dungeon. A charged hoardstalker ring has the same teleport options. The ring comes with 8 charges and can be recharged for 10,000 Dungeoneering tokens, while the cape has unlimited use.
This is very useful for tasks such as hill giants, moss giants, fire giants, blue dragons, iron dragons, steel dragons, mithril dragons, celestial dragons, hellhounds, lesser demons, black demons, Kal'gerion demons, polypore creatures, and edimmu. |
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Sixth-Age circuit | After completion of the Fate of the Gods and all optional quests for The World Wakes, Juna will give you the Sixth-Age circuit, a fast transportation method to the World Gate, from which you can reach Muspah, Nihil, Nightmares, Crystal Shapeshifters, and rune dragons. |
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Ring of slaying | A ring of slaying provides one of the fastest means of transportation to the Slayer Tower, where creatures like abyssal demons reside. Slayer masks also provide a daily number of teleports to their relevant creature's locations. Obtained from a Slayer Master for Slayer points. |
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Fairy rings | Grants quick access to many high-level Slayer tasks. Players must have started A Fairy Tale II - Cure a Queen to use the rings with a Lunar/Dramen staff. However, the staff is no longer required after completing A Fairy Tale III - Battle at Ork's Rift. |
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Ferocious rings | Can be used to teleport to Kuradal's Dungeon and is obtained by killing monsters in said dungeon. |
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House Teleport or Teleport to house or chipped variants |
You can strategically move your player-owned house to where there are no other handy means of teleportation. Completing Love Story allows players to teleport to any house portal by chipping teleport tablets. House Teleport and Teleport to house can be used as emergency teleport if you set the arrival point inside the player-owned house, because deaths inside the house are safe. |
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Karamja gloves 3 or gloves 4 | Provides a teleport to Shilo Village, allowing quick access to Duradel/Lapalok; requires completion of the hard Karamja achievements |
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Enchanted lyre | It can teleport to the Waterbirth Island after completion of the hard Fremennik achievements. There are dagannoths where you can complete dagannoth assignments. |
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Juju teleport spiritbag or witchdoctor mask |
Both can be used to teleport to the Herblore Habitat, directly east of Shilo Village. |
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Obelisk shard or portable obelisk |
Teleports the player to a random Wilderness obelisk. If the player has completed the hard Wilderness achievements, they will be able to select which obelisk to teleport to. It is convenient to reach lava strykewyrm, hydrix dragons, abyssal demons, greater demon ash lords and berserkers, and Kal'gerion demons. |
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Wilderness sword 1 or sword 2 and above | Teleports the player to the Wilderness herb patch (tier 1) and Forinthry dungeon (tier 2). |
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Drakan's medallion | It can teleport to the Darkmeyer and Meiyerditch laboratory after completion of The Branches of Darkmeyer. There are vyrewatches in Darkmeyer for vyrewatch assignment. There are also zombie hands and skeletal hands in the laboratory to complete crawling hand assignments. |
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Crystal teleport seed or attuned variant |
It can teleport to the Temple of Light after completion of Within The Light. There are dark beasts in the Mourner tunnels. |
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Passage of the abyss | It can teleport to the locations for up to six different types of teleportation jewellery. It can store ferocious rings and rings of slaying. |
Lunar spells - NPC Contact allows the player to talk to any Slayer Master without travelling to them. Spellbook Swap grants access to non-tablet teleports like Trollheim Teleport and Ghorrock Teleport from the Ancient Magicks book. Lunar Diplomacy is required to use Lunar spells, and Desert Treasure to use Ancient Magicks.
Emergency teleport
Teleports | Usage | |
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War's Retreat Teleport | It can teleport to War's Retreat, which deaths inside are safe. It is free to use infinitely also, therefore, it is a good emergency teleport. However, it requires combat level 60 and at least 10 boss kills. |
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Kandarin monastery Teleport | It is used as an emergency teleport. It can teleport to Ardougne Monastery in a single click that can be used without any items. |
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Ectophial | It is used as an emergency teleport. It can teleport to Ectofuntus in a single click and free to use infinitely. It is always kept on death outside dangerous area. |
Backpack setup
- Essential
Food
Prayer points restoration
Combat-boosting potions
Aggression potion
Weapon poison (+) (++) (+++)
- General
Spring cleaner variant
Enhanced Excalibur
Ancient elven ritual shard
Dwarf multicannon /
Oldak coil and cannonballs
Summoning pouches and scrolls
Herb bag
Seed bag
Gem bag (upgrade) or
Artificer's measure
Spirit gem bag
Large rune pouch
- Situational
Dreadnips may help speed up kills on higher-level monsters.
Armour spikes (alloy) may help speed up melee tasks.
Ring of slaying can be used to teleport to Sumona, Slayer Tower, Fremennik Slayer Dungeon or terror dogs.
Ferocious rings can be used to teleport to Kuradal or Morvran up to five times. When worn, they also increase damage dealt to monsters in Kuradal's Dungeon by 4%.
Headhunter's sacrifices, to speed up tasks, if prioritising Slayer points over experience.
Headhunter's thrills, to extend tasks, if prioritising experience over Slayer points.
Torstol incense sticks
Assignment summary
This table is not indicative of a monster's weakness or other irrelevant data. This table instead serves as a reference point for optimal task completion. Slayer rates are calculated using recommended equipment and Revolution++.
This table is purely based on maximal xp/hr rate. The actual xp/hr rates will vary based on skill/equipment and how active one is when doing these tasks. Players are suggested to make an informed decision based on which tasks they prefer based on their pros and cons. Some of the faster tasks may be done to get slayer points quickly.
Task | Slayer XP/hr | Use | Slayer lvl | Notes | Pros | Cons | Priority |
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Gemstone dragons | 1400k Hydrix | Ranged | 95-101 | Kill hydrix dragons at the Gemstone cavern, or place one in the Sunken Pyramid for AFK training. | Use notepaper + enhanced bonecrusher to collect bones, or demon horn necklace and bonecrusher combo for prayer restore, or Scrimshaw of sacrifice for amazing experience | Expensive to use mechanised chins. Dangerous specs if not avoided, Hydrix dragons impair adrenaline, slowing down kills. Need antifire potions. | Prefer |
Ripper demons | Darklight 700k | Melee | 96 | Use upgraded Darklight and have low ping to dodge instant-kill attack. | Extremely high experience per hour, especially when killed in the Wilderness. Chance of receiving cursed amascut sand, which is quite valuable, along with other valuable drops. Miner's journal drops for the master quest cape. Good money when using Binding contracts. | Potentially difficult and lethal task for beginners, requiring players to stay focused to avoid death. Players can be swarmed in the Wilderness. | Prefer |
Soul devourers | 680k | Melee
Magic if killing imperial guard akh or Magister |
105-117 | Use halberd either salawa, feline, scarab or crocodile akhs. Gorilla akhs are not recommended due to having high health, less experience and lucrative drops compared to the other akhs below it. The latter three may be more difficult to AFK due to various mechanics (felines and crocodiles have high-hitting special attacks while scarabs apply Vulnerability but are almost always guaranteed to be empty. Imperial guard akhs are discouraged as they cannot be AFK'ed due to being able to use highly damaging abilities. The Magister may be killed for more experience but players must account for the price of keys and short-term profit loss. | Extremely high experience per hour. Use of an aggression potion and AoE abilities can ensure high kills per hour. Has a different loot mechanic than most other monsters, making it slightly more laid back. Potentially good drops including Key to the Crossing , vital spark , Corrupted gem. Bring vital spark drop enhancers when doing this task. | Require a Feather of ma'at to be killed (if not killing the Magister). When using aggression potions, the player may get overwhelmed. The corruption mechanic. | Prefer |
Shadow creatures | 680k Manifest | Melee | 1 | Use 5 Manifest shadows in personal slayer dungeon Sunken Pyramid with an aggression potion or in the Amlodd district in Prifddinas. | Extremely high experience rates per hour.
Chance to get part of the Penny pet |
Drops not as good as most other monsters, and players can be overwhelmed with use of an aggression potion. | Prefer |
Nightmare creatures | 650k | Melee/Mage | 80 | Use halberd ranged weapon in Sunken Pyramid, aggression potion increases experience rates but also increases the danger from their ball attack. | Extremely high experience rates per hour. Frequently drop Muspah spine which may be used to create the Nightmare muspah pouch for profit. Valuable alchable drops. | Special attack that may kill an inattentive player. Difficult to fight multiple at once due to significant risk of getting overwhelmed. | Prefer |
Creatures of the Lost Grove | 610k Golem
Legacy 1324k |
Mage/Melee | 104-108 | Kill golems or bulbous crawlers for higher experience rates. Enhanced devoted perk is highly recommended.
Legacy blood barrage moss golems with a cannon and aggro pots to get fast afk experience. |
Profit/experience rates are reversed - vinecrawlers provide the least experience but most valuable drops, while golems provide the most experience but least valuable drops. Bulbous crawlers are a mix of the two, with fairly equal experience and profit rates. All monsters in this category can drop cinderbane gloves, the ancient elven ritual shard and a torn grimoire page. | May require a significant amount of food as all monsters in this category can hit extremely high (over 3,500 damage in a single hit). | Prefer |
Acheron mammoths | 600k | Melee | 96 | Extremely fast and profitable task. Use Soul Split and stab weapons. Dodge ranged and charge attacks (Devotion/Debilitate helps). | High experience rates and profitable task due to drops of Mammoth tusk and Cursed amascut sand. | Potentially difficult and lethal task for beginners, as players can be easily killed by charges and ranged attacks which can deal very high damage. | Prefer |
Corrupted creatures | 580k (Worker) | Melee | 88-103 | Extremely fast task. Use a unicorn stallion or a scrimshaw of vampyrism with Soul Split flicking to restore any lost health. Players may choose between scorpions, scarabs or workers as all of these use melee and can be drawn in with aggression potions. Other corrupted mobs cannot be easily AFK'ed as ranged or magic is present, preventing clumping. | Extremely high experience rates per hour. Use of an aggression potion and AoE abilities can ensure high kills per hour. Has a different loot mechanic than most other monsters, making it slightly more laid back. Potentially good drops including Key to the Crossing , vital spark , Corrupted gem. Bring vital spark drop enhancers when doing this task. | Require a Feather of ma'at to be killed. When using aggression potions, the player may get overwhelmed. corruption mechanic | Prefer |
Elves | 560k
1200k (chinning) |
Melee | 1 | Use halberd to fight Iorwerth scouts and guards for elf tasks. Killing them while Voice of Seren is active adds extra experience.
Properly lure Cadarn elves using Demoralize and Rout chin with a combat dummy for fast afk experience. |
Both scouts and guards can use bleeds and stuns and can disable protection prayers/deflect curses. | Prefer | |
Living wyverns | 530k | Melee | 96 | Extremely fast and moderately profitable task. Use melee with a blood nihil and scrimshaw of vampyrism as ranged/magic is significantly slower and players take more damage. It is highly recommended to fight them in melee distance regardless of equipment used, because the wyvern's melee attack is weaker and easier to predict, whereas the magic and ranged attacks are nearly impossible to predict and the attack immediately deals damage before the projectiles even hit the player. Kill wyverns until 90% freeze then return to a fire to warm up. | Heavy damage inflicted by both the monsters, can often be overwhelmed. Stay in melee range as they deal considerably less damage. | Prefer | |
Crystal shapeshifters | 500k | Melee/Ranged | 80 | Best done with 5 in Sunken Pyramid using aggression potions and a halberd. Watch out for bleeds. | High experience task, fairly valuable drops. Drop Tarddian crystals, which are used to make crystal armour, which provides a damage boost against them. | Hybrid monsters that adapt to the player's combat style, attacking with what the player is weakest against along with a mildly annoying roll attack that deals moderately high damage. See here for additional information. | Prefer |
Greater demons | 1000k (Berserkers) 180k (K'ril) |
Ranged/Mage | 1 | Skip if not killing K'ril Tsutsaroth or Berserkers/Ash Lords | Killing Berserkers or Ashlord is recommended. | Each Berserker or Ash Lord killed counts as 8 kills towards completing the task. Although kills are often slow, the very high experience per kill makes up for it. It is possible to safespot Berserkers using the slope just North of the path leading to the entrance to the Dragonkin Laboratory. When killing K'ril, only K'ril and one of his minions count as greater demons, resulting in a slow task. Recommended to have an active Totem of Intimidation before fighting K'ril. | Prefer |
Airut | 470k | Melee | 92 | Extremely fast and profitable task with tier 90+ melee, scrimshaw of vampyrism and a blood nihil. | High experience and profit task. Task can be forced via the Mask of airut. Use of a bonecrusher and a demon horn necklace, along with auto-sanctifier, also yields significant prayer experience. The Spring cleaner is highly recommended for salvage drops. Frequent drops of sharks which may be used if food is needed. | Special attacks dealing rapid and high damage, which can overwhelm players using aggression potions. Can also increase their defence as their health lowers which makes them harder to hit without tier 90+ weapons and a nihil. | Do |
Nodon dragonkin | 450k Nodon artificer
Legacy 600k |
Ranged (Use dragonbane arrows)
Mage (Use air spells) |
1,92 | Nodon artificers recommended as their spawns are closer allowing for easier use of AOE abilities and mechanised chinchompas.
Legacy Blood Barrage is 600k phr and AFK |
Nearby siege engines can be repaired and used for faster kills. Can use bonecrusher + demon horn necklace for unlimited prayer. Battlefield abilities can make kills easier. | Has special attacks although they can easily be avoided or tanked and healed off via soul split. Mechanised chinchompas will miss without sharpshooter auras. | Do |
Kal'gerion demons | 440k | Melee | 90 | Recommended to use upgraded Darklight for fast kill rates. Can be killed at The Shadow Reef as there are four respawnable demons in fairly close proximity. | Very high defence even with best-in-slot gear. | Do | |
Abyssal demons | 400k (demons) 1800k (lords) |
Melee (halberd) Ranged (chinchompas) |
85 | Extremely fast task at demons and savages, although at the cost of less experience. Beasts and lords provide more experience and better drops. | Can be forced via Mask of the abyss. Very fast task with minimal effort when killing demons, savages or beasts. Any monster can be afk'ed. | Beasts and lords require semi-afk as they can deal high damage and overwhelm the player. When killing lords in the Wilderness, players must also deal with a beast (thus lowering overall rates) at the cannon spot to fight 5 lords. | Do |
Camel warriors | 390k | Melee | 96 | Mirages slow down kill time but can be dealt with easily. | Can drop cursed amascut sand. | Desert heat if not killing in the Sunken Pyramid (unless Crocodile Tears is completed) and fairly spread out spawns. Also considerably tedious compared to the other raptor mobs, with very slow kills and lots of food generally being needed. | Do |
Stalker creatures | 370k Soulgazer
Magic 682k |
Ranged | 71,99 | Fairly slow task.
350k/phr using animate dead, cryptbloom, dual wield with greater chain and greater conc blast, and vamp aura fairly afk, use guthix staff eof to lower the defence and affinity of elite soulgazers. Don't forget fellstalk and dwarf weed sticks. |
Chance for Veil-ripper Ozharakha, which has guaranteed drop of hexhunter bow. | Relatively high health and damage. Elite soulgazers use considerably more food compared to normal ones. | Do |
Edimmu | 360k | Melee | 90 | Extremely fast and profitable task, use a halberd to kill edimmu faster.
Requires 115 Dungeoneering to enter Edimmu Resource Dungeon. |
Very profitable task. Affected by the Salve amulet and its enhanced version. Use of Spring cleaner, Attuned ectoplasmator, and Auto-sanctifier recommended. Elite edimmu has chance of dropping Eddy. Use a Statius warhammer eof for elites. | Use of cannon over aggression potions is preferred. Cost of cannonballs can add up. Players may be overwhelmed by numerous edimmu if using a cannon. | Do |
Ganodermic creatures | 360K Ganodermic beasts | Mage
(Use fire spells) |
95 | Very fast task with an oldak coil in the bottom level of east part of the dungeon through agility shortcut (resource/main dungeon has too many ganodermic runts). | Can be forced via the Mask of the Ganodermic once every three days. Drops big bones which allow the use of a bonecrusher and demon horn necklace to replace prayer potions. | Clustered with ganodermic runts who have less valauble drops. | Do |
Chaos giants | 350k | Melee | 1 | Decent drops, fast and AFK task if a cannon is used with a halberd. | Use of a bonecrusher + demon horn necklace provides unlimited prayer for healing and curses. | Cost of cannonballs can add up quickly. | Do |
Dark beasts | 340k | Mage/Ranged | 90 | Extremely fast and profitable task.
Can use cannon within for a faster task at all locations except Kuradal's Dungeon. Stronger dark beasts in the hobgoblin mine for slightly better experience. |
Can be forced via the Mask of gloom. Drops big bones which allow the use of bonecrusher + demon horn necklace for unlimited prayer. | Use of aggression potions discouraged as damage taken is often too high. | Do |
Cres's creations (Automatons) | 320k | Ranged | 67 | Any combat style can be used but magic or ranged are recommended to stay out of range of random special attacks. | Can be forced via the Mask of the Automatons once every three days. | Special attack may happen randomly for any automaton within the area and hit very hard. This can be avoided by taking off AOE abilities (including Corruption shot/blast) as any automaton that has been targeted immediately sets off their special attack timer, even if they haven't been hit. | Do |
Ice strykewyrms | 310k | Mage
(Use fire spells) |
93 | Use fire spells and a fire/kiln/igneous cape for increased damage output | Can be forced via the Mask of white wyrm. Extremely fast to kill due to the increased damage output from capes and fire spells. | Require a fire cape, Kiln cape, or Igneous cape to do any damage, if the perk to damage them without either cape has not been bought. Elemental spells other than fire deal reduced damage. | Do |
Dinosaurs (cluster task) | 360k Feral Dinosaur | Melee | 90 - 114 | Use halberd with a cannon and aggression pot. Pray protect from melee and use Turmoil/Malevolence and use a scrimshaw of vampyrism. Kill feral or Venomous dinosaurs for fast task completion; do not kill brutish or ripper dinosaurs for experience rates. | Extremely profitable task around 14M gp/h. | Potentially difficult and lethal task for beginners. When using aggression potions and cannon, the player may get overwhelmed. | Do |
Dragons (cluster task) | 1400k Hydrix | Mage/Ranged | 1, 95 - 101 | Prefer if going for hydrix dragons, refer to gemstone dragons task for method. Only when going for the Gemstone dragons, King/Queen Black Dragon, or Dragonkin Laboratory solo runs | Can use bonecrusher + demon horn necklace for unlimited prayer. | Dangerous specs if not avoided, Hydrix dragons impair adrenaline, slowing down kills. Need antifire potions. | Do |
Vile blooms (cluster task) | 320k | Magic
(Fire spells) |
102 | Ensure you can kill them before they spawn healers (6 auto attacks, or 21.6 seconds)
Stand in a spot where you can target 3, while avoiding the dinosaur pathing as best as possible. Pray protect from magic and use Torment. Enhanced Devoted recommended on gear. |
Has a chance to drop dinosaur tooth for base camp upgrade. | Will require more food than usual if not using devoted or vampyrism aura/scrimshaw of vampyrism as the accuracy/damage is high. | Do |
Strykewyrms (cluster task) | ? | Magic | 73 - 94 | Fast task if Ice strykewyrms are killed. Use fire Spells with Fire Cape, Kiln Cape, or Igneous capes for double damage. | Do | ||
Creatures of Daemonheim
(Cluster task) |
360k (Edimmu) 440k (Kal'gerion demons) |
Melee/Ranged | 1 | Should only be blocked if not fighting Edimmu or Kal'gerion demons, since both of these count towards these task. Frost dragons also count towards the task. | Do | ||
Demons (cluster task) | 700k | Melee | 85 - 96 | Can kill any demon, however, should only be done if fighting ripper, abyssal (all slayer requirement) or Kal'gerion demons. At 96+ Slayer, preferring this task is recommended since it is effectively an additional chance at rolling a Ripper Demon task. | Do | ||
Vyrewatch | 280k | Mage | 67 | Relatively fast task with the Sunspear, which also provides decent Firemaking and Prayer experience. | Endlessly aggressive, allowing for continuous kills. | Ivandis flail, Blisterwood weapons or the Sunspear is mandatory. May be overwhelmed if not paying attention, tends to be crowded. | Skip |
Celestial dragons | 270k | Ranged | 1 | Fairly slow task. Only attacks using dragonfire special when outside melee distance, so super antifire potions provide complete protection and are recommended. | Fairly fast to kill. Drops are always noted as well as often valuable. Can use bonecrusher + demon horn necklace for unlimited prayer. | Often scattered far apart. Timestop mechanic discourages attacking multiple dragons at a time, do not use aggression potions. | Skip |
Muspah | 270k | Mage
(Use blood barrage) |
76 | Very fast task as Muspah take double damage from ancient spells. | Fast and profitable task. | Usually done on ancients, which disallows use of High level alchemy. Explorer's ring allows 15 rune-free High Level Alchemy casts per day. Magic notepaper may be taken instead. | Skip |
Rune dragons | 200k | Ranged
(Use dragonbane ammunition) |
1 | Somewhat slow task. | Very profitable, with reinforced dragon bones and small plated rune salvage guaranteed per every kill. They have reasonably valuable drops.
Can use bonecrusher + demon horn necklace for unlimited prayer. |
Slow task, use of dragonbane ammunition is mandatory. | Skip |
Black dragons | 180k | Ranged | 1 | Skip if not killing King/Queen Black Dragon | Killing Queen Black Dragon is recommended | Slow task | Skip |
Gargoyles | 180k | Mage
(Use water spells) |
75 | Very fast task to complete, use aggression potions to guarantee continuous combat. | Can be forced with Helm of Grotesquery. Very fast and easy task, drops plenty of rune salvages so spring cleaner is recommended. | A rock hammer, upgraded Darklight or Legendary pets with Slayer Finisher is required to kill if quick kills is not unlocked. | Skip |
Waterfiends | 160k | Ranged | 1 | Skip | Extremely good source of Crimson charms and extra Slayer experience can be applied when killing in the Wilderness. | Can deal somewhat high damage. | Skip |
Steel dragons | 160k | Mage
(Use water spells) |
1 | Skip | Very fast, afk, and easy task using aggression potions.
Can use bonecrusher + demon horn necklace for unlimited prayer. |
Skip | |
Iron dragons | 140k | Mage
(Use water spells) |
1 | Skip | Very fast, afk, and easy task using aggression potions.
Can use bonecrusher + demon horn necklace for unlimited prayer. |
Skip | |
Mithril dragons | 140k | Mage
(Use earth spells) |
1 | Skip | Very fast, afk, and easy task. Dragons are always aggressive so potions not required. Can use bonecrusher + demon horn necklace for unlimited prayer. Fast task, may be done for slayer points | Skip | |
Kalphite | 130k | Mage
(Use water spells) |
1 | Skip if not killing the Kalphite King/Queen or corrupted variants | Reasonably profitable when killing the King or Queen. Fairly fast task when fighting exiled kalphites. | Kalphite King requires a group (which can disrupt experience rates if the slayer doesn't deal enough damage) or solo, both requiring high-level gear. Kalphite Queen is fairly slow in task progression. Feather of Ma'at and 100 Slayer required for corrupted kalphites. | Skip |
Ascension members | 100k | Ranged | 81, 95 | Skip if not killing rorarius, capsarius or legiones (this option having a high input/low output) | Very fast, afk, and easy task using aggression potions. Additionally can be profitable task. | Slow if fighting gladius or scutarius, although they provide more profit in common drops. | Skip |
Adamant dragons | 100k | Mage
(Use air spells) |
1 | Skip | Fast, afk, and easy task. Dragons are always aggressive so potions not required.
Can use bonecrusher + demon horn necklace for unlimited prayer. |
Fairly slow task. | Skip |
Dagannoth | 70k | Melee | 1 | Skip if not killing the Dagannoth Kings. | Killing Dagannoth kings is recommended due to decent experience and drops of dagannoth bones and dagannoth hide. | Slow task if killing Dagannoth kings | Skip |
Aviansies | 50k (250k afk Kree) | Ranged | 1 | Skip if not killing Kree'arra. | Killing Kree'arra is recommended. | Kree and all of his minions count as aviansie. Moderately fast task. Recommended to have an active Totem of Intimidation before fighting Kree'arra. | Skip |
Nechryael | 240k | Melee | 80 | Poor drops and spawn amount but is a fast task, you may want to save your points and skip instead of blocking as Laniakea does not assign them. | Fast task if using aggression potions. | Block / Skip | |
Grotworms | 200k | Ranged | 1 | Poor experience rates, you may want to save your points and skip instead of blocking as Laniakea does not assign them. | Can use bonecrusher and demon horn necklace to keep prayers up. | Mediocre drops and low experience rates. | Block / Skip |
Lava strykewyrms | 200k | Ranged | 94 | Highly profitable task but reside only in the Wilderness and Dragonkin Laboratory. Can be slow however. | Block / Skip | ||
Black demons | 180k | Ranged | 1 | Poor experience rates and drops, should always be blocked. | Block / Skip | ||
Mutated jadinkos | 130k | Mage | 80,86,91 | Somewhat lacklustre experience rates but is a fast task. | Block / Skip | ||
TzHaar | 90k | Mage | 1 | Fast but spawns are spread apart from each other, you may want to save your points and skip instead of blocking as Laniakea does not assign them. | Block / Skip | ||
Desert strykewyrms | 80k | Mage/Ranged | 77 | You may want to save your points and skip instead of blocking as Laniakea does not assign them. | Block / Skip | ||
Glacors | 300k | Mage | 1 | Poor drops and experience rates due to glacyte mechanic despite taking double damage from fire spells. Can be AFKed at the Glacor Front for slightly more profit. Arch-Glacor can be killed as a substitute, but only for normal mode. Fairly fast task at the Arch-Glacor if glacytes are enabled. | Good for crimson charms drop. Profitable task due to boots (Steadfast boots, Ragefire boots, Glaiven boots) and Shards of Armadyl. | Long and slow kills due to mechanics. Special attack can deal a lot of damage. | Block / Skip |
Tormented demons | 130k | Melee | 1 | Requires switches and significantly more effort compared to other tasks if not using the Legacy Mode strategy. | Profitable task due to dragon crossbow limbs drop. Can be AFKed in the Sunken Pyramid on Legacy Mode. | Slow kills due to the demons' prayer switching. | Block / Skip |
Nihil | 100k
327k chin |
Ranged | 76 | Good drops but somewhat lacklustre experience rates if not chinning; if chinning, do task. Fast experience rates, and 580 kphr if you aggro all and chin them properly |
Profitable task due to nihil parts, especially when chinning | Dangerous to aggro more than one at a time. | Block / Skip |
Aquanites | 50k | Melee | 78 | Bad task. | If combined with the use of seedicide, a good amount of farming experience can be gained. | Generally poor drops and very low experience per hour. | Block / Skip |
Slayer Codex and Sunken Pyramid
Players with at least level 99 Slayer can fill their Slayer Codex. It is advised to invest slayer points and time to collect at least 100 different monster souls. For every 20 souls collected, slayer helmets grant a +1% gain (up to 5% at 100 souls) to Slayer experience, effectively being an experience boosting item.
In addition to the Slayer Codex, players with at least 99 Slayer have access to a Sunken Pyramid. The following slayer assignments are recommended to fill the three rooms available, or a player can access another player's dungeon if they have a needed room setup.
Assignment | Reason | Recommended amount of spawns |
---|---|---|
Muspah | Two additional spawns (the Cradle only possesses three somewhat slow spawns). Place in the small room. | 5 |
Ripper Demons | With only 1 Ripper Demon, it removes the <35% player's life points aggression mechanic, meaning that no other demons will become aggressive towards the player when health drops below 35%. This also allows for safe use of AoE abilities. A lone ripper demon can also be found just south of the Mage Arena and is quite safe. | 1 |
Crystal Shapeshifters | Easier grouping and use of AoE abilities. Place in the small room. | 5 |
Shadow creatures | Easier time attacking multiple shadows at once and use of AoE. Best to put Manifest Shadows in your dungeon as they are greater experience/kill than other shadow creatures. Place in the small room. | 5 |
Hydrix dragons | Easily AFKable by standing under the spawn point, as the dragon uses relatively weak melee and magic attacks that can be easily healed off of via Soul Split. | 1 |
In addition to the slayer monsters, some Sunken Pyramid rooms benefit from prayer restoring monsters via the use of a Bonecrusher and Demon horn necklace.
Monster | Reason | Recommended amount of spawns |
---|---|---|
Mogre | 1950 LP, has the least life points but does not aggro even with aggression potion, not good for AFK | 2 - 4 |
Suqah | 2650 LP, least life points among aggro options | 2 - 4 |
Sophanem Crocodile | 2900 LP, drops only big bones, great for area looting | 2 - 4 |
Hill Giant | 3200 LP, good for Champion's Challenge | 2 - 4 |
Alternative methods of gaining experience
Apart from general bonuses, such as Treasure Hunter lamps and stars, special event experience rewards, and Tears of Guthix, the following methods award Slayer XP:
Methods | Notes |
---|---|
Phoenix Lair | 500 (5,000 for the first completion) |
Wild jade vine | 2,500 experience every 19 hours. |
Daily slayer challenge | Equal experience to that of a large XP lamp. |
Wilderness Warbands | Slaying the warband leader rewards Slayer experience equal to half of that given by the master jack of trades aura (capping at level 99 Slayer) based on your current (unboosted) Slayer level. |
Corrupted scarabs | Squashing these grants experience equivalent to a small XP lamp divided by five, with the experience per scarab dropping as you proceed. Bursting corrupted scarabs on a daily basis can give significant Slayer experience which adds up over time. The experience and reputation gained from the scarabs scales with the player's level but decreases with the amount of scarabs squished. This decrease resets at 00:00 UTC. |
God Statues | Each statue grants experience equivalent to a medium XP lamp provided the Slayer experience option is chosen and the fanatic is killed. |
Killing Bork | Bork may be killed daily after completing the miniquest The Hunt for Surok, granting 1,500 experience, which increases to up to 8,000 after completing the quest The Mighty Fall and completing the hard Varrock achievements. |
Killing the Skeletal horror | The Skeletal horror may be killed weekly after completing the Rag and Bone Man and Fur 'n Seek wish list. Killing it grants 10,000 experience the first time, and 9,125-15,125 afterwards, depending on your Slayer level. |
Player-owned port | Complete special experience voyages with the Assassin, Honing her Craft, granting 10,000-35,000 Slayer experience depending upon distances travelled, unlocked regions and how often the Assassin visits the port. |
The Arc | After unlocking the Assassin in your player-owned port, you can speak to her (Ling) in Aminishi after completing the Impressing the Locals quest to receive contracts. When spoken to, she will give the player Slayer contracts to kill the Acolytes of Seiryu on the island. She can hand out three contracts per day (shared with Sojobo and Hubbub), but this can be increased to up to seven by buying "Contracts per day increase" from Waiko Reward Shop. If you have main island contracts disabled on the board by Sojobo, the game will claim you do not have the requirements for any of Ling's contracts. The Acolytes of Seiryu in the Temple of Aminishi also count towards the contract so it's best if you complete it within there. You can also get Dungeoneering experience and the Elite Dungeon rewards along with the Slayer experience. |
Big Game Hunter | Successfully hunting a dinosaur on Anachronia will give some Slayer experience depending on the tier of the dinosaur. It also requires at least 75 Hunter. |
Quests for Slayer experience
Free-to-play guides | |
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Members' guides |